Commit Graph

8 Commits

Author SHA1 Message Date
Guido Günther 653bc282a7 Indent GLSL by two spaces
since this is the most established indentation
2018-03-15 12:40:18 +01:00
Guido Günther 2d0db16942 render: Flip textures in case of inverted_y 2018-03-11 19:02:05 +01:00
emersion c2e1474010
Reformat all #include directives 2018-02-12 21:29:23 +01:00
nyorain f066ff6d02 Fix external shader 2017-08-12 14:48:24 +02:00
nyorain 67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
Drew DeVault 5a2796266f Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
Drew DeVault f252c5a792 Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
2017-06-23 11:46:09 -04:00
Drew DeVault b18209c904 Switch to GLES2
Closes #13
2017-06-23 11:38:45 -04:00
Renamed from render/gles3/shaders.c (Browse further)