Drew DeVault
							
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								5a2796266f
								
							
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								Support wl_shm pixel formats in gles2 renderer
							
							
							
							
							
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							2017-06-23 14:25:55 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								2aafb5dd19
								
							
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								Add wlcore/wl_shm (WIP)
							
							
							
							
							
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							2017-06-23 13:41:07 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								f252c5a792
								
							
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								Manually transpose matricies in shader
							
							
							
							
							
							
							
							Since GLES2 doesn't do this for us, it seems, on all platforms. 
							
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							2017-06-23 11:46:09 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								b18209c904
								
							
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								Switch to GLES2
							
							
							
							
							
							
							
							Closes #13 
							
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							2017-06-23 11:38:45 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								f4453d104d
								
							
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								Reorganize wlr-common
							
							
							
							
							
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							2017-06-21 12:10:07 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								c9d5a0b2fb
								
							
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								Clean up Wayland backend GL context and such
							
							
							
							
							
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							2017-06-20 15:29:27 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								2443a070e7
								
							
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								Add colored quad and ellipse rendering primitives
							
							
							
							
							
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							2017-06-15 15:31:13 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								7a25d6c50b
								
							
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								Destroy gles3 wlr_surfaces
							
							
							
							
							
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							2017-06-09 10:33:02 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								2b909e1729
								
							
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								Add error "handling" to gles3 backend
							
							
							
							
							
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							2017-06-09 10:28:50 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								cd6a40d816
								
							
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								Further improvements to rendering subsystem
							
							
							
							
							
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							2017-06-08 15:52:42 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								83f8864f0a
								
							
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								Add wlr_renderer and move quad rendering there
							
							
							
							
							
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							2017-06-08 12:02:51 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								211488131f
								
							
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								Add wlr_shader to wlr-render
							
							
							
							
							
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							2017-06-08 11:30:38 -04:00 | 
						
					
				
					
						
							
							
								 
								Drew DeVault
							
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								fc1dc1b5b0
								
							
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								Use constant VBO for quad, add matrix stuff
							
							
							
							
							
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							2017-06-07 21:35:07 -04:00 |