emersion
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b6a3f240c7
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matrix: move to types/
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2018-03-15 09:11:27 +01:00 |
Drew DeVault
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1d9be89e2d
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Revert "ELF Visibility"
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2018-02-19 18:01:27 -05:00 |
Scott Anderson
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86269052eb
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Explicitly export EFL symbols
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2018-02-19 14:26:40 +13:00 |
emersion
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c2e1474010
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Reformat all #include directives
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2018-02-12 21:29:23 +01:00 |
emersion
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6281deb90f
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Merge remote-tracking branch 'upstream/master' into output-damage
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2018-01-24 14:48:01 +01:00 |
Tony Crisci
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85a6939cf2
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rename matrix model box to project box
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2018-01-21 19:03:10 -05:00 |
Tony Crisci
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d13114520a
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move matrix model code to matrix.h
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2018-01-21 15:53:42 -05:00 |
emersion
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4a56957a37
|
Fix inverted flipped-90 and flipped-270
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2017-12-01 09:49:32 +01:00 |
emersion
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6a69b4419f
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Make wlr_output_transform_* functions public, refactoring
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2017-12-01 09:15:33 +01:00 |
emersion
|
f4754ad1a2
|
Fix surface transforms
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2017-11-30 23:58:12 +01:00 |
Drew DeVault
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bd2e9a7168
|
Style cleanup
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2017-08-09 17:30:22 -04:00 |
nyorain
|
e167f41fde
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Rename wlr_surface -> wlr_texture; attach -> upload
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2017-08-08 18:25:16 +02:00 |
Scott Anderson
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1db97a9af9
|
Updated DRM cursor rendering
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2017-08-06 21:38:40 +12:00 |
Drew DeVault
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cd6a40d816
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Further improvements to rendering subsystem
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2017-06-08 15:52:42 -04:00 |
Drew DeVault
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fc1dc1b5b0
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Use constant VBO for quad, add matrix stuff
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2017-06-07 21:35:07 -04:00 |