Guido Günther
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653bc282a7
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Indent GLSL by two spaces
since this is the most established indentation
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2018-03-15 12:40:18 +01:00 |
Guido Günther
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2d0db16942
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render: Flip textures in case of inverted_y
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2018-03-11 19:02:05 +01:00 |
emersion
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c2e1474010
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Reformat all #include directives
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2018-02-12 21:29:23 +01:00 |
nyorain
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f066ff6d02
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Fix external shader
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2017-08-12 14:48:24 +02:00 |
nyorain
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67369173aa
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Implement drm (egl) buffer attaching
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2017-08-10 10:59:58 +02:00 |
Drew DeVault
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5a2796266f
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Support wl_shm pixel formats in gles2 renderer
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2017-06-23 14:25:55 -04:00 |
Drew DeVault
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f252c5a792
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Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
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2017-06-23 11:46:09 -04:00 |
Drew DeVault
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b18209c904
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Switch to GLES2
Closes #13
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2017-06-23 11:38:45 -04:00 |