nyorain
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f998bb8299
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Fix style issues
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2017-08-14 17:09:56 +02:00 |
Dominique Martinet
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4bbf718e7d
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impl->destroy cleanup:
- remove trivial destroy() function
- make sure we check impl and impl->destroy before calling
- always call free if not implemented
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2017-08-14 16:22:31 +02:00 |
Drew DeVault
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2facf1df65
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Fix software cursors
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2017-08-14 08:43:17 -04:00 |
Drew DeVault
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de6f32c84e
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Refactor away wlr_renderer_state
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2017-08-14 08:37:50 -04:00 |
Dominique Martinet
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c323bfc6a0
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GLES2: detach and delete shaders after LinkProgram
Also make sure program linked correctly!
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2017-08-12 00:24:30 +02:00 |
Drew DeVault
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c24351681f
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Refactor EGL handling
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2017-08-10 22:15:37 -04:00 |
Drew DeVault
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7095274a9e
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Merge branch 'master' into drm_buffer
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2017-08-10 13:19:39 -04:00 |
Tony Crisci
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49e97857c7
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enable gl blending
This makes transparency work correctly.
fixes #56
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2017-08-10 08:38:55 -04:00 |
nyorain
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67369173aa
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Implement drm (egl) buffer attaching
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2017-08-10 10:59:58 +02:00 |
nyorain
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e167f41fde
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Rename wlr_surface -> wlr_texture; attach -> upload
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2017-08-08 18:25:16 +02:00 |
nyorain
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fdab81e1c9
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Use meson build system
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2017-08-05 22:34:24 +02:00 |
Drew DeVault
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5a2796266f
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Support wl_shm pixel formats in gles2 renderer
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2017-06-23 14:25:55 -04:00 |
Drew DeVault
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2aafb5dd19
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Add wlcore/wl_shm (WIP)
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2017-06-23 13:41:07 -04:00 |
Drew DeVault
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f252c5a792
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Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
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2017-06-23 11:46:09 -04:00 |
Drew DeVault
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b18209c904
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Switch to GLES2
Closes #13
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2017-06-23 11:38:45 -04:00 |