Commit Graph

11 Commits

Author SHA1 Message Date
Drew DeVault f252c5a792 Manually transpose matricies in shader
Since GLES2 doesn't do this for us, it seems, on all platforms.
2017-06-23 11:46:09 -04:00
Drew DeVault b18209c904 Switch to GLES2
Closes #13
2017-06-23 11:38:45 -04:00
Drew DeVault f4453d104d Reorganize wlr-common 2017-06-21 12:10:07 -04:00
Drew DeVault c9d5a0b2fb Clean up Wayland backend GL context and such 2017-06-20 15:29:27 -04:00
Drew DeVault 2443a070e7 Add colored quad and ellipse rendering primitives 2017-06-15 15:31:13 -04:00
Drew DeVault 7a25d6c50b Destroy gles3 wlr_surfaces 2017-06-09 10:33:02 -04:00
Drew DeVault 2b909e1729 Add error "handling" to gles3 backend 2017-06-09 10:28:50 -04:00
Drew DeVault cd6a40d816 Further improvements to rendering subsystem 2017-06-08 15:52:42 -04:00
Drew DeVault 83f8864f0a Add wlr_renderer and move quad rendering there 2017-06-08 12:02:51 -04:00
Drew DeVault 211488131f Add wlr_shader to wlr-render 2017-06-08 11:30:38 -04:00
Drew DeVault fc1dc1b5b0 Use constant VBO for quad, add matrix stuff 2017-06-07 21:35:07 -04:00