wlroots/render/gles2
Simon Ser 5118189a2b render/gles2: use .x/.y instead of .s/.t
texcoord is a vector of coordinates, with the first member being the X
axis value and the second member being the Y axis value. It makes more
sense to use the accessors with the same names.
2020-06-17 09:10:54 -06:00
..
pixel_format.c render/gles2: remove duplicated format list 2020-03-09 15:26:28 +01:00
renderer.c render: Fix blit_dmabuf() breakage due to API change 2020-06-08 21:37:32 +02:00
shaders.c render/gles2: use .x/.y instead of .s/.t 2020-06-17 09:10:54 -06:00
texture.c render: choose DMA-BUF texture target via eglQueryDmaBufModifiersEXT 2020-06-06 08:59:38 +02:00