texcoord is a vector of coordinates, with the first member being the X axis value and the second member being the Y axis value. It makes more sense to use the accessors with the same names. |
||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||
texcoord is a vector of coordinates, with the first member being the X axis value and the second member being the Y axis value. It makes more sense to use the accessors with the same names. |
||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||