wlroots/render/gles2
Simon Ser 02a086599c
render/gles2: save/restore EGL context in destroy_buffer
It can be surprising that destroying a buffer changes the EGL context,
especially since this can be triggered from anywhere wlr_buffer_unlock
is called.

Prevent this from happening by saving and restoring the EGL context.
2021-01-14 12:00:06 +01:00
..
pixel_format.c render/gles2: remove duplicated format list 2020-03-09 15:26:28 +01:00
renderer.c render/gles2: save/restore EGL context in destroy_buffer 2021-01-14 12:00:06 +01:00
shaders.c render/gles2: use .x/.y instead of .s/.t 2020-06-17 09:10:54 -06:00
texture.c render/egl: remove surface and buffer age args from make_current 2021-01-12 11:31:04 +01:00