wlroots/render
Guido Günther 13e4ba4867 gles2_texture_bind: use texture's target type
Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures.
2018-03-20 14:30:30 +01:00
..
gles2 gles2_texture_bind: use texture's target type 2018-03-20 14:30:30 +01:00
egl.c egl: print supported dmabuf formats 2018-03-16 09:47:21 +01:00
glapi.txt Add initial linux_dmabuf protocol support 2018-03-15 12:40:18 +01:00
meson.build matrix: move to types/ 2018-03-15 09:11:27 +01:00
wlr_renderer.c render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
wlr_texture.c render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00