wlroots/render/gles2
Guido Günther 13e4ba4867 gles2_texture_bind: use texture's target type
Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures.
2018-03-20 14:30:30 +01:00
..
pixel_format.c render/gles2: use format bpp when reading pixels 2018-01-26 23:13:41 +01:00
renderer.c render: split render.h into wlr_renderer.h and wlr_texture.h 2018-03-19 23:16:29 +01:00
shaders.c render/gles2: remove matrix transposition in shaders 2018-03-15 21:30:31 +01:00
texture.c gles2_texture_bind: use texture's target type 2018-03-20 14:30:30 +01:00
util.c Reformat all #include directives 2018-02-12 21:29:23 +01:00