15dacebc36
backend_get_renderer() is now returning the renderer of the primary GPU, instead of its own renderer, since that's the thing which actually does all of the "real" rendering wlr_multi_backend_add() is now adding all subbackends (otherwise only one GPU is handled). credits: @ascent12 |
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.. | ||
drm | ||
headless | ||
libinput | ||
multi | ||
session | ||
wayland | ||
x11 | ||
backend.c | ||
meson.build |