The NULL check already exists in wlr_texture_destroy, no need to duplicate it in each impl |
||
|---|---|---|
| .. | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||
The NULL check already exists in wlr_texture_destroy, no need to duplicate it in each impl |
||
|---|---|---|
| .. | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||