Instead of requiring callers to manually make the EGL context current before binding a buffer and unsetting it after unbinding a buffer, do it inside wlr_renderer_bind_buffer. This hides renderer-specific implementation details inside the wlr_renderer interface. Non-GLES2 renderers may not use EGL. This removes all EGL dependencies from the backends. References: https://github.com/swaywm/wlroots/issues/2618 References: https://github.com/swaywm/wlroots/pull/2615#issuecomment-756687006 |
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| .. | ||
| atomic.c | ||
| backend.c | ||
| cvt.c | ||
| drm.c | ||
| legacy.c | ||
| meson.build | ||
| properties.c | ||
| renderer.c | ||
| util.c | ||