Keeping textures bound results in hard-to-debug situations where some GL operations incorrectly affect the texture. |
||
|---|---|---|
| .. | ||
| gles2 | ||
| dmabuf.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||
Keeping textures bound results in hard-to-debug situations where some GL operations incorrectly affect the texture. |
||
|---|---|---|
| .. | ||
| gles2 | ||
| dmabuf.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||