It was broken because the damage extents were rotated about its own center, not about the center of the surface. This adds a new wlr_region_rotated_bounds that rotates regions. This allows us to have only one code path (for both non-rotated views and rotated views) and optimizes rendering for rotated views. |
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| .. | ||
| backend | ||
| render | ||
| rootston | ||
| util | ||
| wlr | ||
| xcursor | ||
| xwayland | ||
| meson.build | ||