wlroots/render/gles2
Simon Ser 6ca59519c9 render/gles2: check buffer stride when uploading texture
If the stride is too small, the driver could end up segfaulting
(e.g. radeonsi segfaults in __memmove_sse2_unaligned_erms).
2021-02-19 23:35:38 +01:00
..
meson.build render: extract gles2 build files to subdir 2021-01-15 22:13:04 +01:00
pixel_format.c render/gles2: remove duplicated format list 2020-03-09 15:26:28 +01:00
renderer.c render/egl: remove *config_attribs and wlr_egl->config 2021-01-29 10:03:24 +01:00
shaders.c render/gles2: use .x/.y instead of .s/.t 2020-06-17 09:10:54 -06:00
texture.c render/gles2: check buffer stride when uploading texture 2021-02-19 23:35:38 +01:00