wlroots/render/gles2
Simon Ser 2fa47c1837 render: drop wlr_renderer_impl.init_wl_display
Now that we have our own wl_drm implementation, there's no reason
to provide custom renderer hooks to init a wl_display in the
interface. We can just initialize the wl_display generically,
depending on the renderer capabilities.
2021-07-22 14:10:26 -04:00
..
meson.build render: make GLES2 renderer optional 2021-04-17 16:39:40 +02:00
pixel_format.c render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format 2021-03-25 10:55:54 +01:00
renderer.c render: drop wlr_renderer_impl.init_wl_display 2021-07-22 14:10:26 -04:00
shaders.c render: drop support for ellipses 2021-04-08 09:10:03 +02:00
texture.c render/gles2: set has_alpha for DMA-BUFs 2021-07-12 09:16:09 -04:00