This leaves an EGL context current behind. wlr_gles2_renderer_create was assuming the EGL context was already current because of this (because it called a GL function right off the bat). |
||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||
This leaves an EGL context current behind. wlr_gles2_renderer_create was assuming the EGL context was already current because of this (because it called a GL function right off the bat). |
||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||