wlroots/render
Tony Crisci 9119be1dd1 Remove unnecessary calls to glActiveTexture
Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time.
2017-08-05 10:41:05 -04:00
..
gles2 Remove unnecessary calls to glActiveTexture 2017-08-05 10:41:05 -04:00
CMakeLists.txt Revert "Merge pull request #27 from ascent12/meson" 2017-07-11 22:16:56 -04:00
matrix.c Further improvements to rendering subsystem 2017-06-08 15:52:42 -04:00
wlr_renderer.c Add wlcore/wl_shm (WIP) 2017-06-23 13:41:07 -04:00
wlr_surface.c Added software cursor fallback 2017-06-26 17:34:15 +12:00