Since wlroots shaders only use one texture at a time (ie there is only one sampler2D variable in any shader), it is unnecessary to switch between active texture units at this time. |
||
|---|---|---|
| .. | ||
| gles2 | ||
| CMakeLists.txt | ||
| matrix.c | ||
| wlr_renderer.c | ||
| wlr_surface.c | ||
Since wlroots shaders only use one texture at a time (ie there is only one sampler2D variable in any shader), it is unnecessary to switch between active texture units at this time. |
||
|---|---|---|
| .. | ||
| gles2 | ||
| CMakeLists.txt | ||
| matrix.c | ||
| wlr_renderer.c | ||
| wlr_surface.c | ||