wlroots/render/gles2
Tony Crisci 9119be1dd1 Remove unnecessary calls to glActiveTexture
Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time.
2017-08-05 10:41:05 -04:00
..
pixel_format.c Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
renderer.c Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
shaders.c Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
surface.c Remove unnecessary calls to glActiveTexture 2017-08-05 10:41:05 -04:00
util.c Switch to GLES2 2017-06-23 11:38:45 -04:00