This adds a a function to create a wlr_texture from a wlr_buffer. The main motivation for this is to allow the renderer to create a single wlr_texture per wlr_buffer. This can avoid needless imports by re-using existing textures. |
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| .. | ||
| allocator.h | ||
| drm_dumb_allocator.h | ||
| drm_format_set.h | ||
| gbm_allocator.h | ||
| gles2.h | ||
| pixel_format.h | ||
| pixman.h | ||
| shm_allocator.h | ||
| swapchain.h | ||
| wlr_renderer.h | ||
| wlr_texture.h | ||