9d55f712e3
This adds a a function to create a wlr_texture from a wlr_buffer. The main motivation for this is to allow the renderer to create a single wlr_texture per wlr_buffer. This can avoid needless imports by re-using existing textures. |
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.. | ||
allocator.h | ||
drm_dumb_allocator.h | ||
drm_format_set.h | ||
gbm_allocator.h | ||
gles2.h | ||
pixel_format.h | ||
pixman.h | ||
shm_allocator.h | ||
swapchain.h | ||
wlr_renderer.h | ||
wlr_texture.h |