a2419eb4ea
The wlr_egl functions are mostly used internally by the GLES2 renderer. Let's reduce our API surface a bit by hiding them. If there are good use-cases for one of these, we can always make them public again. The functions mutating the current EGL context are not made private because e.g. Wayfire uses them. |
||
---|---|---|
.. | ||
meson.build | ||
pixel_format.c | ||
renderer.c | ||
shaders.c | ||
texture.c |