wlroots/render
Simon Ser 02a086599c
render/gles2: save/restore EGL context in destroy_buffer
It can be surprising that destroying a buffer changes the EGL context,
especially since this can be triggered from anywhere wlr_buffer_unlock
is called.

Prevent this from happening by saving and restoring the EGL context.
2021-01-14 12:00:06 +01:00
..
gles2 render/gles2: save/restore EGL context in destroy_buffer 2021-01-14 12:00:06 +01:00
allocator.c render/allocator: ignore NULL in wlr_allocator_destroy 2020-12-17 20:34:19 +01:00
dmabuf.c render/dmabuf: add wlr_dmabuf_attributes_copy 2019-06-07 09:06:11 -04:00
drm_format_set.c render/drm_format_set: add special case for LINEAR-only formats 2020-12-30 11:17:43 +01:00
egl.c render/egl: remove surface and buffer age args from make_current 2021-01-12 11:31:04 +01:00
gbm_allocator.c render: introduce wlr_gbm_allocator 2020-11-15 22:48:42 +01:00
meson.build render: introduce wlr_swapchain 2020-11-15 22:48:42 +01:00
swapchain.c render/swapchain: add support for buffer age 2020-11-15 22:48:42 +01:00
wlr_renderer.c render/egl: replace init/finish with create/destroy 2021-01-12 11:31:04 +01:00
wlr_texture.c render/texture: make write_pixels optional 2020-04-28 21:45:14 +02:00