447835afc1
Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).
A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].
[1]:
|
||
---|---|---|
.. | ||
backend | ||
render | ||
types | ||
util | ||
wlr | ||
xcursor | ||
xwayland | ||
meson.build |