wlroots/render/gles2
Stephan Hilb 9f012cac2f drm: check for PRIME support
PRIME support for buffer sharing has become mandatory since the renderer
rewrite. Make sure we check for the appropriate capabilities in backend,
allocator and renderer.

See also #2819.
2021-04-10 10:49:55 +02:00
..
meson.build render: extract gles2 build files to subdir 2021-01-15 22:13:04 +01:00
pixel_format.c render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format 2021-03-25 10:55:54 +01:00
renderer.c drm: check for PRIME support 2021-04-10 10:49:55 +02:00
shaders.c render: drop support for ellipses 2021-04-08 09:10:03 +02:00
texture.c render: remove wlr_texture_to_dmabuf 2021-04-08 09:09:50 +02:00