6.0 KiB
Contributing to wlroots
Contributing just involves sending a pull request. You will probably be more successful with your contribution if you visit #sway-devel on freenode upfront and discuss your plans.
Pull Requests
If you already have your own pull request habits, feel free to use them. If you don't, however, allow me to make a suggestion: feature branches pulled from upstream. Try this:
- Fork wlroots
git clone https://github.com/username/wlroots && cd wlroots
git remote add upstream https://github.com/SirCmpwn/wlroots
You only need to do this once. You're never going to use your fork's master branch. Instead, when you start working on a feature, do this:
git fetch upstream
git checkout -b add-so-and-so-feature upstream/master
- Add and commit your changes
git push -u origin add-so-and-so-feature
- Make a pull request from your feature branch
Commit Messages
Please strive to write good commit messages. Here's some guidelines to follow:
The first line should be limited to 50 characters and should be a sentence that completes the thought [When applied, this commit will...] "Implement cmd_move" or "Fix #742" or "Improve performance of arrange_windows on ARM" or similar.
The subsequent lines should be separated from the subject line by a single
blank line, and include optional details. In this you can give justification
for the change, reference Github
issues,
or explain some of the subtler details of your patch. This is important because
when someone finds a line of code they don't understand later, they can use the
git blame
command to find out what the author was thinking when they wrote
it. It's also easier to review your pull requests if they're separated into
logical commits that have good commit messages and justify themselves in the
extended commit description.
As a good rule of thumb, anything you might put into the pull request description on Github is probably fair game for going into the extended commit message as well.
See here for more details.
Coding Style
wlroots is written in C with a style similar to the kernel style, but with a few notable differences.
Try to keep your code conforming to C11 and POSIX as much as possible, and do not use GNU extensions.
Brackets
Brackets always go on the same line, including in functions.
Always include brackets for if/while/for, even if it's a single statement.
void function() {
if (condition1) {
do_thing1();
}
if (condition2) {
do_thing2();
} else {
do_thing3();
}
}
Indentation
Indentations are a single tab.
For long lines that need to be broken, the continuation line should be indented
with an additional tab.
If the line being broken is opening a new block (functions, if, while, etc.),
the continuation line should be indented with two tabs, so they can't be
misread as being part of the block.
really_long_function(argument1, argument2, ...,
argument3, argument4);
if (condition1 && condition2 && ...
condition3 && condition4) {
do_thing();
}
Try to break the line in the place which you think is the most appropriate.
Line Length
Try to keep your lines under 80 columns, but you can go up to 100 if it improves readability.
Names
Function and type names should be prefixed with wlr_submodule_
(e.g. struct wlr_drm_plane
, wlr_output_set_cursor
). For static functions and types local
to a file, the names chosen aren't as important.
For include guards, use the header's filename relative to include. Uppercase all of the characters, and replace any invalid characters with an underscore.
Construction/Destruction Functions
For functions that are responsible for constructing and destructing an object, they should be written as a pair of one of two forms:
init
/finish
: These initialize/deinitialize a type, but are NOT responsible for allocating it. They should accept a pointer to some pre-allocated memory (e.g. a member of a struct).create
/destroy
: These also initialize/deinitialize, but will return a pointer to amalloc
ed chunk of memory, and willfree
it indestroy
.
A destruction function should always be able to accept a NULL pointer or a zeroed value and exit cleanly; this simplifies error handling a lot.
Error Codes
For functions not returning a value, they should return a (stdbool.h) bool to indicated if they succeeded or not.
Macros
Try to keep the use of macros to a minimum, especially if a function can do the
job. If you do need to use them, try to keep them close to where they're being
used and #undef
them after.
Example
struct wlr_backend *wlr_backend_autocreate(struct wl_display *display) {
struct wlr_backend *backend;
if (getenv("WAYLAND_DISPLAY") || getenv("_WAYLAND_DISPLAY")) {
backend = attempt_wl_backend(display);
if (backend) {
return backend;
}
}
const char *x11_display = getenv("DISPLAY");
if (x11_display) {
return wlr_x11_backend_create(display, x11_display);
}
// Attempt DRM+libinput
struct wlr_session *session = wlr_session_create(display);
if (!session) {
wlr_log(L_ERROR, "Failed to start a DRM session");
return NULL;
}
int gpu = wlr_session_find_gpu(session);
if (gpu == -1) {
wlr_log(L_ERROR, "Failed to open DRM device");
goto error_session;
}
backend = wlr_multi_backend_create(session);
if (!backend) {
goto error_gpu;
}
struct wlr_backend *libinput = wlr_libinput_backend_create(display, session);
if (!libinput) {
goto error_multi;
}
struct wlr_backend *drm = wlr_drm_backend_create(display, session, gpu);
if (!drm) {
goto error_libinput;
}
wlr_multi_backend_add(backend, libinput);
wlr_multi_backend_add(backend, drm);
return backend;
error_libinput:
wlr_backend_destroy(libinput);
error_multi:
wlr_backend_destroy(backend);
error_gpu:
wlr_session_close_file(session, gpu);
error_session:
wlr_session_destroy(session);
return NULL;
}