If the backend hasn't picked a DRM FD but supports DMA-BUF, pick an arbitrary render node. This will allow removing the DRM device selection logic from the headless backend. |
||
|---|---|---|
| .. | ||
| allocator | ||
| gles2 | ||
| pixman | ||
| vulkan | ||
| dmabuf.c | ||
| drm_format_set.c | ||
| egl.c | ||
| meson.build | ||
| pixel_format.c | ||
| swapchain.c | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||