wlroots/render/gles2
emersion c63d94483b
Redesign wlr_texture
- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions

Fun fact: this patch has been written 10,000 meters up in the air.
2018-03-24 23:48:32 -04:00
..
pixel_format.c render/gles2: move list of supported WL formats to pixel_format.c 2018-03-21 08:50:59 +01:00
renderer.c Redesign wlr_texture 2018-03-24 23:48:32 -04:00
shaders.c render/gles2: remove global state, use OpenGL debug extension 2018-03-20 19:14:33 +01:00
texture.c Redesign wlr_texture 2018-03-24 23:48:32 -04:00
util.c Reformat all #include directives 2018-02-12 21:29:23 +01:00