wlroots/render/gles2
Simon Ser 642b349e94 render/gles2: restore EGL context after texture operations
It can be surprising and unexpected that texture operations (such as
texture upload and import) change the current EGL context, especially
when it's done under-the-hood by wlroots in response to wl_surface
requests.

To prevent surprises, save and restore the previous EGL context.
2021-01-15 10:19:31 +01:00
..
pixel_format.c render/gles2: remove duplicated format list 2020-03-09 15:26:28 +01:00
renderer.c render/gles2: save/restore EGL context in destroy_buffer 2021-01-14 12:00:06 +01:00
shaders.c render/gles2: use .x/.y instead of .s/.t 2020-06-17 09:10:54 -06:00
texture.c render/gles2: restore EGL context after texture operations 2021-01-15 10:19:31 +01:00