wlroots/render/gles2
Simon Ser ddfee63055 render: use DRM formats in wlr_renderer_get_shm_texture_formats 2021-02-23 16:09:26 +01:00
..
meson.build render: extract gles2 build files to subdir 2021-01-15 22:13:04 +01:00
pixel_format.c render: use DRM formats in wlr_renderer_get_shm_texture_formats 2021-02-23 16:09:26 +01:00
renderer.c render: use DRM formats in wlr_renderer_get_shm_texture_formats 2021-02-23 16:09:26 +01:00
shaders.c render/gles2: use .x/.y instead of .s/.t 2020-06-17 09:10:54 -06:00
texture.c render/gles2: replace wlr_gles2_texture.wl_format with drm_format 2021-02-23 16:09:26 +01:00