wlroots/render/gles2
Simon Ser 1db976cecb render/egl: replace wlr_egl_create with wlr_egl_create_with_drm_fd
We never create an EGL context with the platform set to something
other than EGL_PLATFORM_GBM_KHR. Let's simplify wlr_egl_create by
taking a DRM FD instead of a (platform, remote_display) tuple.

This hides the internal details of creating an EGL context for a
specific device. This will allow us to transparently use the device
platform [1] when the time comes.

[1]: https://github.com/swaywm/wlroots/pull/2671
2021-06-30 14:02:26 -04:00
..
meson.build render: make GLES2 renderer optional 2021-04-17 16:39:40 +02:00
pixel_format.c render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format 2021-03-25 10:55:54 +01:00
renderer.c render/egl: replace wlr_egl_create with wlr_egl_create_with_drm_fd 2021-06-30 14:02:26 -04:00
shaders.c render: drop support for ellipses 2021-04-08 09:10:03 +02:00
texture.c render/egl: make most functions private 2021-06-24 13:53:05 -04:00