f1d37c54c8
As surfaces are no longer going to be used for wlr_egl, I may as well just go and add this check as it is needed for safety whenever surface-less rendering is being used. |
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.. | ||
gles2 | ||
allocator.c | ||
dmabuf.c | ||
drm_format_set.c | ||
egl.c | ||
gbm_allocator.c | ||
meson.build | ||
swapchain.c | ||
wlr_renderer.c | ||
wlr_texture.c |