wlroots/render/gles2
Simon Ser 6bb7639a0f render/gles2: don't unset the current EGL surface when destroying texture
When a texture is destroyed between wlr_egl_make_current and
wlr_egl_swap_buffers, it resets the current EGL surface to NULL. This
makes wlr_egl_swap_buffers fail.

If the EGL context is already current, there's no need to reset it.
2019-10-16 09:40:26 -04:00
..
pixel_format.c render/gles2: remove assumptions about supported formats 2018-11-04 09:00:51 +01:00
renderer.c render/gles2: fix calculation for partial gles2 pixel read (#1809) 2019-08-31 23:00:52 +03:00
shaders.c gles2: pre-multiply alpha and fix blending function 2018-05-18 20:34:36 +03:00
texture.c render/gles2: don't unset the current EGL surface when destroying texture 2019-10-16 09:40:26 -04:00
util.c util: add wlr_ prefix to log symbols 2018-07-09 22:49:54 +01:00