It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. |
||
|---|---|---|
| .. | ||
| gles2 | ||
| egl.c | ||
| glapi.txt | ||
| meson.build | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. |
||
|---|---|---|
| .. | ||
| gles2 | ||
| egl.c | ||
| glapi.txt | ||
| meson.build | ||
| wlr_renderer.c | ||
| wlr_texture.c | ||