It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. |
||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||
| util.c | ||
It's possible to implement it outside the renderer, by creating a texture and destroying it right away. This reduces the API surface of the renderer. |
||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||
| util.c | ||