wlroots/render/gles2
emersion 135721118a
render: remove wlr_renderer_check_import_dmabuf
It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer.
2018-05-30 17:08:15 +01:00
..
pixel_format.c Make sure we don't use others' prefixes 2018-04-25 23:24:58 +01:00
renderer.c render: remove wlr_renderer_check_import_dmabuf 2018-05-30 17:08:15 +01:00
shaders.c gles2: pre-multiply alpha and fix blending function 2018-05-18 20:34:36 +03:00
texture.c render: remove wlr_renderer_check_import_dmabuf 2018-05-30 17:08:15 +01:00
util.c Reformat all #include directives 2018-02-12 21:29:23 +01:00