wlroots/include/wlr/types/wlr_scene.h

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/*
* This an unstable interface of wlroots. No guarantees are made regarding the
* future consistency of this API.
*/
#ifndef WLR_USE_UNSTABLE
#error "Add -DWLR_USE_UNSTABLE to enable unstable wlroots features"
#endif
#ifndef WLR_TYPES_WLR_SCENE_H
#define WLR_TYPES_WLR_SCENE_H
/**
* The scene-graph API provides a declarative way to display surfaces. The
* compositor creates a scene, adds surfaces, then renders the scene on
* outputs.
*
* The scene-graph API only supports basic 2D composition operations (like the
* KMS API or the Wayland protocol does). For anything more complicated,
* compositors need to implement custom rendering logic.
*/
#include <pixman.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_surface.h>
struct wlr_output;
enum wlr_scene_node_type {
WLR_SCENE_NODE_ROOT,
WLR_SCENE_NODE_SURFACE,
};
struct wlr_scene_node_state {
struct wl_list link; // wlr_scene_node_state.children
struct wl_list children; // wlr_scene_node_state.link
bool enabled;
int x, y; // relative to parent
};
/** A node is an object in the scene. */
struct wlr_scene_node {
enum wlr_scene_node_type type;
struct wlr_scene_node *parent;
struct wlr_scene_node_state state;
struct {
struct wl_signal destroy;
} events;
void *data;
};
/** The root scene-graph node. */
struct wlr_scene {
struct wlr_scene_node node;
};
/** A scene-graph node displaying a single surface. */
struct wlr_scene_surface {
struct wlr_scene_node node;
struct wlr_surface *surface;
// private state
struct wl_listener surface_destroy;
};
/**
* Immediately destroy the scene-graph node.
*/
void wlr_scene_node_destroy(struct wlr_scene_node *node);
/**
* Enable or disable this node. If a node is disabled, all of its children are
* implicitly disabled as well.
*/
void wlr_scene_node_set_enabled(struct wlr_scene_node *node, bool enabled);
/**
* Set the position of the node relative to its parent.
*/
void wlr_scene_node_set_position(struct wlr_scene_node *node, int x, int y);
/**
* Move the node right above the specified sibling.
*/
void wlr_scene_node_place_above(struct wlr_scene_node *node,
struct wlr_scene_node *sibling);
/**
* Move the node right below the specified sibling.
*/
void wlr_scene_node_place_below(struct wlr_scene_node *node,
struct wlr_scene_node *sibling);
/**
* Call `iterator` on each surface in the scene-graph, with the surface's
* position in layout coordinates. The function is called from root to leaves
* (in rendering order).
*/
void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
wlr_surface_iterator_func_t iterator, void *user_data);
/**
* Create a new scene-graph.
*/
struct wlr_scene *wlr_scene_create(void);
/**
* Manually render the scene-graph on an output. The compositor needs to call
* wlr_renderer_begin before and wlr_renderer_end after calling this function.
* Damage is given in output-buffer-local coordinates and can be set to NULL to
* disable damage tracking.
*/
void wlr_scene_render_output(struct wlr_scene *scene, struct wlr_output *output,
int lx, int ly, pixman_region32_t *damage);
/**
* Add a node displaying a single surface to the scene-graph.
*
* The child sub-surfaces are ignored.
*/
struct wlr_scene_surface *wlr_scene_surface_create(struct wlr_scene_node *parent,
struct wlr_surface *surface);
#endif