Check that buffer can be scanned out in wlr_output_test instead of
wlr_output_attach_buffer. This allows the backend to have access to the
whole pending state when performing the check.
This brings the wlr_output API more in line with the KMS API.
This removes the need for wlr_output_attach_buffer to return a value,
and for wlr_output_impl.attach_buffer.
Consumers call wlr_buffer_lock. Once all consumers are done with the
buffer, only the producer should have a reference to the buffer. In this
case, we can release the buffer (and let the producer re-use it).
Previously, each time a wl_seat.capabilities event was received the
Wayland backend created new input devices. It now only does so the first
time.
Input devices are now destroyed when the cap is removed.
Closes: https://github.com/swaywm/sway/issues/5055
This function allowed backends to provide a custom function for frame
scheduling. Before resuming the rendering loop, the DRM and Wayland
backends would wait for vsync.
There isn't a clear benefit of doing this. The only upside is that we
get more stable timings: the delay between two repaints doesn't change too
much and is close to a mutliple of the refresh rate.
However this introduces latency, especially when a client misses a
frame. For instance a fullscreen game missing vblank will need to wait
more than a whole frame before being able to display new content. This
worst case scenario happens as follows:
- Client is still rendering its frame and cannot submit it in time
- Deadline is reached
- Compositor decides to stop the rendering loop since nothing changed on
screen
- Client finally manages to render its frame, submits it
- Compositor calls wlr_output_schedule_frame
- DRM backend waits for next vblank
- The wlr_output frame event is fired, compositor draws new content on screen
- On the second next vblank, the new content reaches the screen
With this patch, the wlr_output frame event is fired immediately when
the client submits its late frame.
This change also makes it easier to support variable refresh rate, since
VRR is all about being able to present too-late frames earlier.
References: https://github.com/swaywm/wlroots/issues/1925
Previously, an error on the remote Wayland display would result in an
infinite loop priting:
2020-01-09 13:39:03 - [wayland] Source dispatch function returned negative value!
2020-01-09 13:39:03 - [wayland] This would previously accidentally suppress a follow-up dispatch
This happens when the remote compositor disconnects the client because
of a protocol error, for instance.
Handle wl_display_dispatch and wl_display_dispatch_pending returning -1
by terminating the local display and printing an error.
Previously, we just assumed submitting a new frame would make the
compositor release the current one. This isn't always the case, for
instance Sway retains old buffers when a transaction is pending. This
resulted in synchronization issues with clients writing in
front-buffers.
Fix this by un-referencing a wlr_buffer when the parent compositor sends
wl_buffer.release.
Tested by running a fullscreen mpv instance in Sway with the Wayland
backend.
wlr_output.description is a string containing a human-readable string
identifying the output. Compositors can customise it via
wlr_output_set_description, for instance to make the name more
user-friendly.
References: https://github.com/swaywm/wlroots/issues/1623
Bumps minimum version to 0.51.0
- Remove all intermediate static libraries.
They serve no purpose and are just add a bunch of boilerplate for
managing dependencies and options. It's now managed as a list of
files which are compiled into libwlroots directly.
- Use install_subdir instead of installing headers individually.
I've changed my mind since I did that. Listing them out is annoying as
hell, and it's easy to forget to do it.
- Add not_found_message for all of our optional dependencies that have a
meson option. It gives some hints about what option to pass and what
the optional dependency is for.
- Move all backend subdirectories into their own meson.build. This
keeps some of the backend-specific build logic (especially rdp and
session) more neatly separated off.
- Don't overlink example clients with code they're not using.
This was done by merging the protocol dictionaries and setting some
variables containing the code and client header file.
Example clients now explicitly mention what extension protocols they
want to link to.
- Split compositor example logic from client example logic.
- Minor formatting changes
This requires functions without a prototype definition to be static.
This allows to detect dead code, export less symbols and put shared
functions in headers.
Expose the remote wl_display, wl_surface and wl_seat used by the Wayland
backend.
This allows compositors to customize the Wayland backend and to have
more freedom. For instance a compositor might want to handle clipboard
and drag-and-drop from the remote Wayland compositor. Another compositor
might want to setup pointer constraints.
We just send relative motion events alongside absolute motion events.
Compositors can figure out how absolute and relative events are related
(e.g. whether they have been triggered by the same logical event) with
the frame event.
This allows wlroots based compositors to properly use graphic tablets
with the wayland backend.
This should be a decent quality of life improvement when working on
tablet related features.
This commit makes more output properties (mode, enabled, scale and transform)
atomic. This means that they are double-buffered and only applied on commit.
Compositors now need to call wlr_output_commit after setting any of those
properties.
Internally, backends still apply properties sequentially. The behaviour should
be exactly the same as before. Future commits will update some backends to take
advantage of the atomic interface. Some backends are non-atomic by design, e.g.
the X11 backend or the legacy DRM backend.
Updates: https://github.com/swaywm/wlroots/issues/1640
The documentation for wayland-server.h says:
> Use of this header file is discouraged. Prefer including
> wayland-server-core.h instead, which does not include the server protocol
> header and as such only defines the library PI, excluding the deprecated API
> below.
Replacing wayland-server.h with wayland-server-core.h allows us to drop the
WL_HIDE_DEPRECATED declaration.
The backend doesn't need to handle transform changes, since everything is done
in software. In fact, all of the implementations were all identical and just
set the transform.
We could add support for hardware transforms, but:
- This would require a different field (something like hardware_transform)
- Not all combinations are possible because there often are hardware
limitations
- The Wayland protocol isn't ready for this (in particular xdg-output, see [1])
This belongs to a different patch series anyway.
[1]: https://patchwork.freedesktop.org/series/52324/
This updates the backend part of the output API. This is mostly renaming:
make_current becomes attach_render and swap_buffers becomes commit.
This also fixes the RDP backend to support NULL damage.
The deleted includes are redundant, because other headers will include
the necessary files. Additionally, they cause build failures, because
including EGL/egl.h or EGL/eglext.h directly, instead of through
wlr/render/egl.h or wlr/render/interface.h, will mean that
MESA_EGL_NO_X11_HEADERS will not have been defined, and so the EGL
headers will attempt to pull in unnecessary X11 headers that may not
exist on the system.
For the headers produced by glgen.sh, the includes couldn't simply be
deleted, because no other header would include the EGL headers. Neither
wlr/render/egl.h or wlr/render/interface.h felt appropriate to include,
so I opted instead to copy the MESA_EGL_NO_X11_HEADERS definition before
the EGL includes.
backend/headless/output.c:132:3: error: format specifies type 'long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat]
++backend->last_output_num);
^~~~~~~~~~~~~~~~~~~~~~~~~~
backend/noop/output.c:72:3: error: format specifies type 'long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat]
++backend->last_output_num);
^~~~~~~~~~~~~~~~~~~~~~~~~~
backend/wayland/output.c:294:3: error: format specifies type 'unsigned long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat]
++backend->last_output_num);
^~~~~~~~~~~~~~~~~~~~~~~~~~
backend/x11/output.c:150:3: error: format specifies type 'long' but the argument has type 'size_t' (aka 'unsigned int') [-Werror,-Wformat]
++x11->last_output_num);
^~~~~~~~~~~~~~~~~~~~~~
This improves the way the output numbers are handled for the wayland
backend. Instead of using the number of active outputs plus one, the
last used number is stored and new outputs will increment it. This
fixes the situation where you start with one output, create a second,
close the first, and create a third. Without this, both outputs will be
`WL-2`, which causes an issue since the identifier will also be
identical. With this, the last output is `WL-3` and the outputs can be
distinguished.
Frame events group logically connected pointer events. It makes sense to make
the backend responsible for sending frame events, since once the events are
split (ie. once the frame events are stripped) it's not easy to figure out
which events belongs to which frame again.
This is also how Weston handles frame events.
Fixes https://github.com/swaywm/wlroots/issues/1468
Set the default "wlroots - " title when the title argument to the
set_title functions is NULL. Otherwise, for at least the Wayland
backend, we'd crash because xdg_toplevel_set_title doesn't handle a NULL
pointer.
The renderer redesign is going to need the render fd before the backend
is fully started, so we have to move the wl registry code to when the
backend is created instead of when it is started.
We also need to stash the wl_keyboard and emit it to library users
later, once they've added their listeners and started the backend.
There was a missing copy_drm_surface_mgpu call in drm_connector_schedule_frame
so we asked for a pageflip with an unknown BO, resulting in ENOENT.
Additionally, this commit makes schedule_frame return a bool indicating
failures. This allows schedule_frame_handle_idle_timer to only set
frame_pending to true if a frame has been successfully scheduled. Thus, if a
pageflip fails, rendering won't be blocked forever anymore.
In case a pageflip is already pending, true is returned because a frame has
already been scheduled and will be sent sometime soon.
This desynchronizes our rendering loop with the vblank cycle.
In case a compositor doesn't swap buffers but schedules a frame,
emitting a frame event immediately enters a busy-loop.
Instead, ask the backend to send a frame when appropriate. On
Wayland we can just register a frame callback on our surface. On
DRM we can do a no-op pageflip.
Fixes#617Fixesswaywm/sway#2748
We cannot handle just one of the two being NULL later down the road
(e.g. divide by zero in matrix projection code),
just ignore any such configure request.
Found through static analysis
The test was done after dereferencing output in pointer_handle_enter,
just move it up one line.
No reason pointer_handle_leave would not need the check if enter needs
it, add it there.
Found through static analysis.
Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes#987
This changes the `wlr_output_impl.set_cursor` function to take a
`wlr_texture` instead of a byte buffer. This simplifies the
DRM and Wayland backends since they were creating textures from
the byte buffer anyway.
With this commit, performance should be improved when moving the
cursor since outputs don't need to be re-rendered anymore.
- Textures are now immutable (apart from those created from raw
pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air.
==12021==ERROR: AddressSanitizer: heap-use-after-free on address 0x617000015698 at pc 0x7f1a9abe1c09 bp 0x7ffe9068f6b0 sp 0x7ffe9068f6a0
WRITE of size 4 at 0x617000015698 thread T0
#0 0x7f1a9abe1c08 in pointer_handle_leave ../backend/wayland/wl_seat.c:40
#1 0x7f1a96ae7d1d in ffi_call_unix64 (/lib64/libffi.so.6+0x5d1d)
#2 0x7f1a96ae768e in ffi_call (/lib64/libffi.so.6+0x568e)
#3 0x7f1a988e0d8a (/lib64/libwayland-client.so.0+0x8d8a)
#4 0x7f1a988dd927 (/lib64/libwayland-client.so.0+0x5927)
#5 0x7f1a988debe3 in wl_display_dispatch_queue_pending (/lib64/libwayland-client.so.0+0x6be3)
#6 0x7f1a9abdd6d6 in dispatch_events ../backend/wayland/backend.c:28
#7 0x7f1a9a968c11 in wl_event_loop_dispatch (/lib64/libwayland-server.so.0+0x9c11)
#8 0x7f1a9a967449 in wl_display_run (/lib64/libwayland-server.so.0+0x8449)
#9 0x418dff in main ../rootston/main.c:81
#10 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29)
#11 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9)
0x617000015698 is located 664 bytes inside of 696-byte region [0x617000015400,0x6170000156b8)
freed by thread T0 here:
#0 0x7f1a9af754b8 in __interceptor_free (/lib64/libasan.so.4+0xde4b8)
#1 0x7f1a9abe01ee in wlr_wl_output_destroy ../backend/wayland/output.c:194
#2 0x7f1a9ac12918 in wlr_output_destroy ../types/wlr_output.c:299
#3 0x7f1a9abe061b in xdg_toplevel_handle_close ../backend/wayland/output.c:255
#4 0x7f1a96ae7d1d in ffi_call_unix64 (/lib64/libffi.so.6+0x5d1d)
#5 0x7f1a96ae768e in ffi_call (/lib64/libffi.so.6+0x568e)
#6 0x7f1a988e0d8a (/lib64/libwayland-client.so.0+0x8d8a)
#7 0x7f1a988dd927 (/lib64/libwayland-client.so.0+0x5927)
#8 0x7f1a988debe3 in wl_display_dispatch_queue_pending (/lib64/libwayland-client.so.0+0x6be3)
#9 0x7f1a9abdd6d6 in dispatch_events ../backend/wayland/backend.c:28
#10 0x7f1a9a968c11 in wl_event_loop_dispatch (/lib64/libwayland-server.so.0+0x9c11)
#11 0x7f1a9a967449 in wl_display_run (/lib64/libwayland-server.so.0+0x8449)
#12 0x418dff in main ../rootston/main.c:81
#13 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29)
#14 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9)
previously allocated by thread T0 here:
#0 0x7f1a9af75a38 in __interceptor_calloc (/lib64/libasan.so.4+0xdea38)
#1 0x7f1a9abe0703 in wlr_wl_output_create ../backend/wayland/output.c:272
#2 0x7f1a9abdd8eb in wlr_wl_backend_start ../backend/wayland/backend.c:55
#3 0x7f1a9abbeb49 in wlr_backend_start ../backend/backend.c:28
#4 0x7f1a9abd8ce1 in multi_backend_start ../backend/multi/backend.c:24
#5 0x7f1a9abbeb49 in wlr_backend_start ../backend/backend.c:28
#6 0x418c32 in main ../rootston/main.c:58
#7 0x7f1a99b5ef29 in __libc_start_main (/lib64/libc.so.6+0x20f29)
#8 0x4057c9 in _start (/home/shared/wayland/wlroots/build/rootston/rootston+0x4057c9)
The backend destroy signal is emitted before the output_remove
signal is. When the destroy signal is emitted listeners remove
their output_remove listener, so the output_remove signal is never
received and listeners have an invalid output pointer.
The correct way to solve this would be to remove the output_remove
signal completely and use the wlr_output.events.destroy signal
instead. This isn't yet possible because wl_signal_emit is unsafe
and listeners cannot be removed in listeners.
This backports some changes to #319 to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers.
Add a remote display name argument to wlr_wl_backend_create.
If NULL is passed to the wayland backend at all times, creating a
wayland backend *after* the compositor was started up, would require
changing the WAYLAND_DISPLAY environment variable.
* Moved os-compatibility.c to util
* Added header under util
* Removed static since it isn't needed (i think so)
* Adjusted meson.build to include lib_wlr
Improved some codestyle
* Added guard to os-compatibility.h
* Fixed typo in include statment
Adjusted Guard
* Changed guard to _WLR_UTIL_OS_COMPATIBILITY