6610aa7ca7 
								
							 
						 
						
							
							
								
								Implement shm buffer surface attach interface  
							
							... 
							
							
							
							Implement surface_attach method. This is called when a client attaches an shm
buffer with wl_surface_attach().
Implement the GLES2 interface for attaching shm buffers. This creates an opengl
texture with the shm buffer contents for the surface.
This commit also includes some working code to render the surfaces onto the
screen for demonstration purposes. 
							
						 
						
							2017-08-04 11:41:13 -04:00  
				
					
						
							
							
								 
						
							
								b08aa9fd35 
								
							 
						 
						
							
							
								
								Revert "Merge pull request  #27  from ascent12/meson"  
							
							... 
							
							
							
							This reverts commit 85805da0218189c64d7f 
							
						 
						
							2017-07-11 22:16:56 -04:00  
				
					
						
							
							
								 
						
							
								a2ba226ba3 
								
							 
						 
						
							
							
								
								Use subdir  
							
							
							
						 
						
							2017-07-11 09:56:54 +12:00  
				
					
						
							
							
								 
						
							
								924bf0f669 
								
							 
						 
						
							
							
								
								Changed build system to meson  
							
							
							
						 
						
							2017-07-11 00:28:56 +12:00  
				
					
						
							
							
								 
						
							
								8920b5d607 
								
							 
						 
						
							
							
								
								Merge branch 'wlcore'  
							
							
							
						 
						
							2017-06-29 16:00:24 -04:00  
				
					
						
							
							
								 
						
							
								0cd94f0cf0 
								
							 
						 
						
							
							
								
								Added software cursor fallback  
							
							
							
						 
						
							2017-06-26 17:34:15 +12:00  
				
					
						
							
							
								 
						
							
								5a2796266f 
								
							 
						 
						
							
							
								
								Support wl_shm pixel formats in gles2 renderer  
							
							
							
						 
						
							2017-06-23 14:25:55 -04:00  
				
					
						
							
							
								 
						
							
								2aafb5dd19 
								
							 
						 
						
							
							
								
								Add wlcore/wl_shm (WIP)  
							
							
							
						 
						
							2017-06-23 13:41:07 -04:00  
				
					
						
							
							
								 
						
							
								f252c5a792 
								
							 
						 
						
							
							
								
								Manually transpose matricies in shader  
							
							... 
							
							
							
							Since GLES2 doesn't do this for us, it seems, on all platforms. 
							
						 
						
							2017-06-23 11:46:09 -04:00  
				
					
						
							
							
								 
						
							
								b18209c904 
								
							 
						 
						
							
							
								
								Switch to GLES2  
							
							... 
							
							
							
							Closes  #13  
						
							2017-06-23 11:38:45 -04:00  
				
					
						
							
							
								 
						
							
								f4453d104d 
								
							 
						 
						
							
							
								
								Reorganize wlr-common  
							
							
							
						 
						
							2017-06-21 12:10:07 -04:00  
				
					
						
							
							
								 
						
							
								c9d5a0b2fb 
								
							 
						 
						
							
							
								
								Clean up Wayland backend GL context and such  
							
							
							
						 
						
							2017-06-20 15:29:27 -04:00  
				
					
						
							
							
								 
						
							
								2443a070e7 
								
							 
						 
						
							
							
								
								Add colored quad and ellipse rendering primitives  
							
							
							
						 
						
							2017-06-15 15:31:13 -04:00  
				
					
						
							
							
								 
						
							
								7a25d6c50b 
								
							 
						 
						
							
							
								
								Destroy gles3 wlr_surfaces  
							
							
							
						 
						
							2017-06-09 10:33:02 -04:00  
				
					
						
							
							
								 
						
							
								2b909e1729 
								
							 
						 
						
							
							
								
								Add error "handling" to gles3 backend  
							
							
							
						 
						
							2017-06-09 10:28:50 -04:00  
				
					
						
							
							
								 
						
							
								cd6a40d816 
								
							 
						 
						
							
							
								
								Further improvements to rendering subsystem  
							
							
							
						 
						
							2017-06-08 15:52:42 -04:00  
				
					
						
							
							
								 
						
							
								83f8864f0a 
								
							 
						 
						
							
							
								
								Add wlr_renderer and move quad rendering there  
							
							
							
						 
						
							2017-06-08 12:02:51 -04:00  
				
					
						
							
							
								 
						
							
								211488131f 
								
							 
						 
						
							
							
								
								Add wlr_shader to wlr-render  
							
							
							
						 
						
							2017-06-08 11:30:38 -04:00  
				
					
						
							
							
								 
						
							
								fc1dc1b5b0 
								
							 
						 
						
							
							
								
								Use constant VBO for quad, add matrix stuff  
							
							
							
						 
						
							2017-06-07 21:35:07 -04:00