5ec6d8230d 
								
							 
						 
						
							
							
								
								Split eglSwapBuffersWithDamage feature detection  
							
							... 
							
							
							
							Detecting whether eglSwapBuffersWithDamageEXT or
eglSwapBuffersWithDamageKHR is used should be based on the extension
string, not only on the availability of the function. 
							
						 
						
							2018-06-09 11:39:14 +02:00  
				
					
						
							
							
								 
						
							
								18bbe2d897 
								
							 
						 
						
							
							
								
								Fix atti assert in wlr_egl_init  
							
							
							
						 
						
							2018-06-08 20:25:36 -04:00  
				
					
						
							
							
								 
						
							
								457bfcab19 
								
							 
						 
						
							
							
								
								render/egl: only request high priority context on DRM  
							
							
							
						 
						
							2018-06-08 00:17:45 +01:00  
				
					
						
							
							
								 
						
							
								d425edc96c 
								
							 
						 
						
							
							
								
								render/egl: consistent extension checking  
							
							
							
						 
						
							2018-06-08 00:06:34 +01:00  
				
					
						
							
							
								 
						
							
								cbfe0e834a 
								
							 
						 
						
							
							
								
								Request a high priority EGL context  
							
							
							
						 
						
							2018-06-08 00:06:34 +01:00  
				
					
						
							
							
								 
						
							
								de91c55ea9 
								
							 
						 
						
							
							
								
								Fix GLES2 renderer to use glGetUniformLocations locations  
							
							... 
							
							
							
							This is needed as uniform locations are driver implementation-specific. 
							
						 
						
							2018-06-07 18:06:31 +03:00  
				
					
						
							
							
								 
						
							
								6b7a55aa3d 
								
							 
						 
						
							
							
								
								Merge pull request  #1020  from emersion/remove-check-dmabuf  
							
							... 
							
							
							
							render: remove wlr_renderer_check_import_dmabuf 
							
						 
						
							2018-05-31 21:49:57 +01:00  
				
					
						
							
							
								 
						
							
								21928cbe61 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screencontent  
							
							
							
						 
						
							2018-05-31 12:33:27 +01:00  
				
					
						
							
							
								 
						
							
								d1cf9acbd5 
								
							 
						 
						
							
							
								
								cleanup: Use void for zero-parameter functions  
							
							... 
							
							
							
							Signed-off-by: Genki Sky <sky@genki.is> 
							
						 
						
							2018-05-30 20:19:16 -04:00  
				
					
						
							
							
								 
						
							
								135721118a 
								
							 
						 
						
							
							
								
								render: remove wlr_renderer_check_import_dmabuf  
							
							... 
							
							
							
							It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer. 
							
						 
						
							2018-05-30 17:08:15 +01:00  
				
					
						
							
							
								 
						
							
								28020ff577 
								
							 
						 
						
							
							
								
								Only allow one modifier per DMA-BUF, split attributes struct in render/  
							
							
							
						 
						
							2018-05-30 09:29:12 +01:00  
				
					
						
							
							
								 
						
							
								5ba1a9af56 
								
							 
						 
						
							
							
								
								render: add wlr_texture_to_dmabuf  
							
							
							
						 
						
							2018-05-29 18:47:17 +01:00  
				
					
						
							
							
								 
						
							
								6eb4b5b54d 
								
							 
						 
						
							
							
								
								Merge pull request  #993  from emersion/bind-wl-drm-in-renderer  
							
							... 
							
							
							
							render: bind wl_drm in renderer 
							
						 
						
							2018-05-25 13:54:16 +01:00  
				
					
						
							
							
								 
						
							
								24cf70ae96 
								
							 
						 
						
							
							
								
								backends: implement custom EGL and renderer initialization  
							
							... 
							
							
							
							Compositors now have more control over how the backend creates its
renderer. Currently all backends create an EGL/GLES2 renderer, so
the necessary attributes for creating the context are passed to a
user-provided callback function. It is responsible for initializing
provided wlr_egl and to return a renderer. On fail, return 0.
Fixes  #987  
							
						 
						
							2018-05-25 14:56:52 +03:00  
				
					
						
							
							
								 
						
							
								4e89e0fc6c 
								
							 
						 
						
							
							
								
								fix server exit: eglMakeCurrent Invalid display  
							
							
							
						 
						
							2018-05-23 16:17:29 +02:00  
				
					
						
							
							
								 
						
							
								41130fe54b 
								
							 
						 
						
							
							
								
								render: bind wl_drm in renderer  
							
							
							
						 
						
							2018-05-21 19:07:08 +01:00  
				
					
						
							
							
								 
						
							
								47ffd0e184 
								
							 
						 
						
							
							
								
								gles2: pre-multiply alpha and fix blending function  
							
							
							
						 
						
							2018-05-18 20:34:36 +03:00  
				
					
						
							
							
								 
						
							
								35e83800d4 
								
							 
						 
						
							
							
								
								Fix alpha for src_rgba and src_rgbx  
							
							
							
						 
						
							2018-05-15 22:29:36 -04:00  
				
					
						
							
							
								 
						
							
								b2f8f00ae3 
								
							 
						 
						
							
							
								
								fix check of EGL_WL_bind_wayland_display presence  
							
							
							
						 
						
							2018-05-13 15:17:17 +02:00  
				
					
						
							
							
								 
						
							
								5a87712ca8 
								
							 
						 
						
							
							
								
								Log required extension name if unavailable  
							
							
							
						 
						
							2018-04-26 11:11:28 +01:00  
				
					
						
							
							
								 
						
							
								fecb971518 
								
							 
						 
						
							
							
								
								Merge pull request  #902  from emersion/various-memory-leaks  
							
							... 
							
							
							
							Various memory leaks 
							
						 
						
							2018-04-26 11:34:49 +02:00  
				
					
						
							
							
								 
						
							
								449f06556a 
								
							 
						 
						
							
							
								
								Destroy wlr_surface with wlr_renderer  
							
							
							
						 
						
							2018-04-26 00:11:36 +01:00  
				
					
						
							
							
								 
						
							
								71ca45e2c0 
								
							 
						 
						
							
							
								
								Make sure we don't use others' prefixes  
							
							
							
						 
						
							2018-04-25 23:24:58 +01:00  
				
					
						
							
							
								 
						
							
								018b82c01e 
								
							 
						 
						
							
							
								
								render/egl: allow passing NULL to surface and image destructors  
							
							
							
						 
						
							2018-04-25 08:28:48 +01:00  
				
					
						
							
							
								 
						
							
								eaed6bd03b 
								
							 
						 
						
							
							
								
								render/egl: add wlr_egl_destroy_surface  
							
							
							
						 
						
							2018-04-24 23:44:43 +01:00  
				
					
						
							
							
								 
						
							
								12298ce88c 
								
							 
						 
						
							
							
								
								Do not advertize *RGB8888 as supported shm formats  
							
							... 
							
							
							
							They're always available and supported, and are added automatically.
Adding them again just duplicates them. 
							
						 
						
							2018-04-21 14:58:25 +01:00  
				
					
						
							
							
								 
						
							
								b116414bd5 
								
							 
						 
						
							
							
								
								Merge pull request  #880  from emersion/advertize-renderer-formats  
							
							... 
							
							
							
							Advertize supported renderer formats 
							
						 
						
							2018-04-21 14:45:09 +02:00  
				
					
						
							
							
								 
						
							
								1588094b99 
								
							 
						 
						
							
							
								
								Remove a few local prefixed symbols  
							
							
							
						 
						
							2018-04-21 10:20:33 +01:00  
				
					
						
							
							
								 
						
							
								70d820be25 
								
							 
						 
						
							
							
								
								Add wlr_renderer_init_wl_shm to advertize supported renderer formats  
							
							
							
						 
						
							2018-04-20 23:58:30 +01:00  
				
					
						
							
							
								 
						
							
								1b802d9251 
								
							 
						 
						
							
							
								
								Make wlr_renderer_scissor take normal coords instead of upside-down ones  
							
							
							
						 
						
							2018-04-12 19:38:33 -04:00  
				
					
						
							
							
								 
						
							
								d2ebbd103c 
								
							 
						 
						
							
							
								
								backend: remove wlr_backend_get_egl  
							
							
							
						 
						
							2018-04-08 11:00:56 -04:00  
				
					
						
							
							
								 
						
							
								6a05bd3886 
								
							 
						 
						
							
							
								
								egl: silence dmabuf error when extension is not present  
							
							... 
							
							
							
							This makes it match 4bf936360d 
							
						 
						
							2018-04-04 09:28:07 +02:00  
				
					
						
							
							
								 
						
							
								f3f61bed3e 
								
							 
						 
						
							
							
								
								Untie wlr_gles2_renderer and wlr_gles2_texture  
							
							
							
						 
						
							2018-04-01 16:07:50 -04:00  
				
					
						
							
							
								 
						
							
								a7bb48b404 
								
							 
						 
						
							
							
								
								render/egl: add wlr_egl_create_image_from_wl_drm  
							
							... 
							
							
							
							This allows external renderers and potential future GL-based
renderers to re-use this function. 
							
						 
						
							2018-03-31 23:20:00 -04:00  
				
					
						
							
							
								 
						
							
								33a2eb4b77 
								
							 
						 
						
							
							
								
								Untie wlr_backend from wlr_renderer  
							
							
							
						 
						
							2018-03-31 18:49:43 -04:00  
				
					
						
							
							
								 
						
							
								23d357e371 
								
							 
						 
						
							
							
								
								Downgrade gles2 messages to L_DEBUG  
							
							... 
							
							
							
							L_INFO is for stuff that's useful to the user 
							
						 
						
							2018-03-31 00:27:30 -04:00  
				
					
						
							
							
								 
						
							
								c9ed6fed59 
								
							 
						 
						
							
							
								
								Fix build error with -O2  
							
							... 
							
							
							
							../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glBindTexture(target, tex_id);
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glUseProgram(prog); 
							
						 
						
							2018-03-31 01:05:33 +03:00  
				
					
						
							
							
								 
						
							
								330ee08126 
								
							 
						 
						
							
							
								
								Merge pull request  #744  from emersion/texture-redesign  
							
							... 
							
							
							
							Redesign wlr_texture 
							
						 
						
							2018-03-28 00:14:57 -04:00  
				
					
						
							
							
								 
						
							
								13edb19a6c 
								
							 
						 
						
							
							
								
								Fix issue starting up client EGL on X11 backend  
							
							
							
						 
						
							2018-03-27 18:51:38 -04:00  
				
					
						
							
							
								 
						
							
								f444a0d14c 
								
							 
						 
						
							
							
								
								Implement layer surface damage  
							
							
							
						 
						
							2018-03-27 18:50:32 -04:00  
				
					
						
							
							
								 
						
							
								4bf936360d 
								
							 
						 
						
							
							
								
								Arrange & render layer surfaces  
							
							
							
						 
						
							2018-03-27 18:50:09 -04:00  
				
					
						
							
							
								 
						
							
								c42fd1018b 
								
							 
						 
						
							
							
								
								render: remove GL calls from wlr_egl  
							
							
							
						 
						
							2018-03-27 17:02:48 -04:00  
				
					
						
							
							
								 
						
							
								adf4fb08dd 
								
							 
						 
						
							
							
								
								Merge branch 'master' into texture-redesign  
							
							
							
						 
						
							2018-03-26 19:13:13 -04:00  
				
					
						
							
							
								 
						
							
								793c3b3047 
								
							 
						 
						
							
							
								
								render: add simple functions to render rectangles and ellipses  
							
							
							
						 
						
							2018-03-26 12:41:51 -04:00  
				
					
						
							
							
								 
						
							
								c63d94483b 
								
							 
						 
						
							
							
								
								Redesign wlr_texture  
							
							... 
							
							
							
							- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air. 
							
						 
						
							2018-03-24 23:48:32 -04:00  
				
					
						
							
							
								 
						
							
								b1852096c5 
								
							 
						 
						
							
							
								
								linux-dmabuf: Support multi plane formats like NV12  
							
							
							
						 
						
							2018-03-23 09:03:31 +01:00  
				
					
						
							
							
								 
						
							
								a854c2f246 
								
							 
						 
						
							
							
								
								Merge branch 'master' into gles2-renderer-redesign  
							
							
							
						 
						
							2018-03-23 00:55:55 +01:00  
				
					
						
							
							
								 
						
							
								b1f93bc5cc 
								
							 
						 
						
							
							
								
								render/egl: use EGL_KHR_debug  
							
							
							
						 
						
							2018-03-21 10:42:43 +01:00  
				
					
						
							
							
								 
						
							
								8207f0f081 
								
							 
						 
						
							
							
								
								render/gles2: use gles2_pixel_format::has_alpha for shader selection  
							
							
							
						 
						
							2018-03-21 08:53:36 +01:00  
				
					
						
							
							
								 
						
							
								cc5ef1d2ff 
								
							 
						 
						
							
							
								
								render/gles2: move list of supported WL formats to pixel_format.c  
							
							
							
						 
						
							2018-03-21 08:50:59 +01:00  
				
					
						
							
							
								 
						
							
								3581573bdc 
								
							 
						 
						
							
							
								
								render/gles2: make wlr_renderer_begin take viewport size  
							
							... 
							
							
							
							This allows raw GL calls outside wlr_renderer to be removed. 
							
						 
						
							2018-03-21 07:37:09 +01:00  
				
					
						
							
							
								 
						
							
								95e86e675a 
								
							 
						 
						
							
							
								
								render/gles2: remove global state, use OpenGL debug extension  
							
							
							
						 
						
							2018-03-20 19:14:33 +01:00  
				
					
						
							
							
								 
						
							
								2d01663b25 
								
							 
						 
						
							
							
								
								gles2: Honor alpha in fragment_src_external  
							
							... 
							
							
							
							By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external 
							
						 
						
							2018-03-20 14:30:30 +01:00  
				
					
						
							
							
								 
						
							
								13e4ba4867 
								
							 
						 
						
							
							
								
								gles2_texture_bind: use texture's target type  
							
							... 
							
							
							
							Hardcoding GL_TEXTURE_2D leads to rendering errors when using
GL_TEXTURE_EXTERNAL_OES textures. 
							
						 
						
							2018-03-20 14:30:30 +01:00  
				
					
						
							
							
								 
						
							
								b3cb5a36c7 
								
							 
						 
						
							
							
								
								gles2: allow to specify texture target type  
							
							... 
							
							
							
							Allow to set the texture target type when generating/binding the
texture.  This allows us to attach the texture type to the texture so we
don't have to keep the logic elsewhere. 
							
						 
						
							2018-03-20 14:30:30 +01:00  
				
					
						
							
							
								 
						
							
								c41de2d1be 
								
							 
						 
						
							
							
								
								render: split render.h into wlr_renderer.h and wlr_texture.h  
							
							
							
						 
						
							2018-03-19 23:16:29 +01:00  
				
					
						
							
							
								 
						
							
								6ecb0eefcb 
								
							 
						 
						
							
							
								
								render/gles2: transpose matrices before binding them  
							
							... 
							
							
							
							Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.
This adds a wlr_matrix_transpose function. 
							
						 
						
							2018-03-19 20:21:02 +01:00  
				
					
						
							
							
								 
						
							
								1956d3cedb 
								
							 
						 
						
							
							
								
								Merge pull request  #722  from emersion/matrix-redesign  
							
							... 
							
							
							
							Matrix redesign 
							
						 
						
							2018-03-17 15:22:00 -04:00  
				
					
						
							
							
								 
						
							
								7fd7dff26f 
								
							 
						 
						
							
							
								
								egl: print supported dmabuf formats  
							
							... 
							
							
							
							Useful for debugging dmabuf related problems e.g. when a client requests
a certain and we fail to support it. 
							
						 
						
							2018-03-16 09:47:21 +01:00  
				
					
						
							
							
								 
						
							
								f1cbbac636 
								
							 
						 
						
							
							
								
								render/gles2: remove matrix transposition in shaders  
							
							
							
						 
						
							2018-03-15 21:30:31 +01:00  
				
					
						
							
							
								 
						
							
								876f07e9f1 
								
							 
						 
						
							
							
								
								renderer: replace wlr_texture_get_matrix by wlr_render_texture  
							
							
							
						 
						
							2018-03-15 19:31:02 +01:00  
				
					
						
							
							
								 
						
							
								0e253e0615 
								
							 
						 
						
							
							
								
								render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported  
							
							
							
						 
						
							2018-03-15 15:51:15 +01:00  
				
					
						
							
							
								 
						
							
								8b58e1a3ad 
								
							 
						 
						
							
							
								
								Merge branch 'master' into matrix-redesign  
							
							
							
						 
						
							2018-03-15 15:48:09 +01:00  
				
					
						
							
							
								 
						
							
								824a95ad19 
								
							 
						 
						
							
							
								
								matrix: use 2D matrices  
							
							
							
						 
						
							2018-03-15 15:33:58 +01:00  
				
					
						
							
							
								 
						
							
								653bc282a7 
								
							 
						 
						
							
							
								
								Indent GLSL by two spaces  
							
							... 
							
							
							
							since this is the most established indentation 
							
						 
						
							2018-03-15 12:40:18 +01:00  
				
					
						
							
							
								 
						
							
								14cdb6153f 
								
							 
						 
						
							
							
								
								Add initial linux_dmabuf protocol support  
							
							... 
							
							
							
							Tested with
    ./weston-simple-dmabuf-drm
    ./weston-simple-dmabuf-drm --import-immediate=1
    ./weston-simple-dmabuf-drm --y-inverted=1
    (and combinations)
Supports only single plane XRGB dmabufs for now. 
							
						 
						
							2018-03-15 12:40:18 +01:00  
				
					
						
							
							
								 
						
							
								d26b67cb06 
								
							 
						 
						
							
							
								
								matrix: unify API, don't use array pointers  
							
							
							
						 
						
							2018-03-15 11:10:56 +01:00  
				
					
						
							
							
								 
						
							
								b6a3f240c7 
								
							 
						 
						
							
							
								
								matrix: move to types/  
							
							
							
						 
						
							2018-03-15 09:11:27 +01:00  
				
					
						
							
							
								 
						
							
								2d0db16942 
								
							 
						 
						
							
							
								
								render: Flip textures in case of inverted_y  
							
							
							
						 
						
							2018-03-11 19:02:05 +01:00  
				
					
						
							
							
								 
						
							
								d9571f27e6 
								
							 
						 
						
							
							
								
								Merge pull request  #691  from agx/egl_ext_match  
							
							... 
							
							
							
							Avoid false positives on egl extension matching 
							
						 
						
							2018-02-28 21:22:00 +01:00  
				
					
						
							
							
								 
						
							
								d9f2e90df6 
								
							 
						 
						
							
							
								
								Avoid false positives on egl extension matching  
							
							... 
							
							
							
							Due to the strstr prefix match EGL_EXT_foo would be incorrectly matched
if EGL_EXT_foobar would be available but not foo.
This doesn't matter for the currently checked extensions but will matter
for EGL_EXT_image_dma_buf_import_modifiers vs
EGL_EXT_image_dma_buf_import
Code borrowed from weston 
							
						 
						
							2018-02-28 20:03:06 +01:00  
				
					
						
							
							
								 
						
							
								2dc8a35db2 
								
							 
						 
						
							
							
								
								textures: tell us which texture format is unsupported  
							
							
							
						 
						
							2018-02-28 18:36:32 +01:00  
				
					
						
							
							
								 
						
							
								d928ddc36c 
								
							 
						 
						
							
							
								
								wlr_egl_create_image: return NULL when function is missing  
							
							... 
							
							
							
							This matches the return value of elgCreateImage in case of error. 
							
						 
						
							2018-02-28 08:44:00 +01:00  
				
					
						
							
							
								 
						
							
								d08792bfff 
								
							 
						 
						
							
							
								
								Add alpha to wlr_render_with_matrix  
							
							... 
							
							
							
							so we can use the alpha channel to e.g. blend in textures 
							
						 
						
							2018-02-25 13:47:48 +01:00  
				
					
						
							
							
								 
						
							
								1d9be89e2d 
								
							 
						 
						
							
							
								
								Revert "ELF Visibility"  
							
							
							
						 
						
							2018-02-19 18:01:27 -05:00  
				
					
						
							
							
								 
						
							
								86269052eb 
								
							 
						 
						
							
							
								
								Explicitly export EFL symbols  
							
							
							
						 
						
							2018-02-19 14:26:40 +13:00  
				
					
						
							
							
								 
						
							
								4d496802dd 
								
							 
						 
						
							
							
								
								Log GL and EGL vendor  
							
							... 
							
							
							
							useful for debugging 
							
						 
						
							2018-02-15 10:40:19 +01:00  
				
					
						
							
							
								 
						
							
								168e26489a 
								
							 
						 
						
							
							
								
								Add missing dependencies  
							
							
							
						 
						
							2018-02-14 18:42:39 +00:00  
				
					
						
							
							
								 
						
							
								c2e1474010 
								
							 
						 
						
							
							
								
								Reformat all #include directives  
							
							
							
						 
						
							2018-02-12 21:29:23 +01:00  
				
					
						
							
							
								 
						
							
								36ead80cd1 
								
							 
						 
						
							
							
								
								Make wlr_signal_emit_safe private  
							
							
							
						 
						
							2018-02-12 19:52:47 +01:00  
				
					
						
							
							
								 
						
							
								5e58d46cc1 
								
							 
						 
						
							
							
								
								Add wlr_signal_emit_safe  
							
							
							
						 
						
							2018-02-12 09:12:31 +01:00  
				
					
						
							
							
								 
						
							
								bf6d245400 
								
							 
						 
						
							
							
								
								Swap buffers with damage  
							
							
							
						 
						
							2018-02-09 22:54:14 +01:00  
				
					
						
							
							
								 
						
							
								ddb1779f9f 
								
							 
						 
						
							
							
								
								render: make wlr_renderer_clear take a float[4] for the color  
							
							
							
						 
						
							2018-02-03 09:32:02 +01:00  
				
					
						
							
							
								 
						
							
								51c22d39a4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							
							
						 
						
							2018-01-29 23:24:09 +01:00  
				
					
						
							
							
								 
						
							
								ed5b1fdedd 
								
							 
						 
						
							
							
								
								Merge pull request  #580  from emersion/screenshooter-renderer-backport  
							
							... 
							
							
							
							Backport screenshooter fixes from the renderer redesign v1 
							
						 
						
							2018-01-29 17:13:23 -05:00  
				
					
						
							
							
								 
						
							
								f34a1b75eb 
								
							 
						 
						
							
							
								
								render/gles2: use format bpp when reading pixels  
							
							
							
						 
						
							2018-01-26 23:13:41 +01:00  
				
					
						
							
							
								 
						
							
								6281deb90f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							
							
						 
						
							2018-01-24 14:48:01 +01:00  
				
					
						
							
							
								 
						
							
								4fa90b0511 
								
							 
						 
						
							
							
								
								Backport screenshooter fixes from the renderer redesign v1  
							
							... 
							
							
							
							This backports some changes to #319  to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers. 
							
						 
						
							2018-01-23 22:06:54 +01:00  
				
					
						
							
							
								 
						
							
								415a2b7c56 
								
							 
						 
						
							
							
								
								render: add wlr_renderer_clear and wlr_renderer_scissor  
							
							
							
						 
						
							2018-01-22 16:42:22 +01:00  
				
					
						
							
							
								 
						
							
								85a6939cf2 
								
							 
						 
						
							
							
								
								rename matrix model box to project box  
							
							
							
						 
						
							2018-01-21 19:03:10 -05:00  
				
					
						
							
							
								 
						
							
								d13114520a 
								
							 
						 
						
							
							
								
								move matrix model code to matrix.h  
							
							
							
						 
						
							2018-01-21 15:53:42 -05:00  
				
					
						
							
							
								 
						
							
								0365b587f0 
								
							 
						 
						
							
							
								
								output: add damage tracking via buffer age  
							
							
							
						 
						
							2018-01-21 00:06:35 +01:00  
				
					
						
							
							
								 
						
							
								a0f24b809e 
								
							 
						 
						
							
							
								
								output: add damage event  
							
							
							
						 
						
							2018-01-19 13:13:46 +01:00  
				
					
						
							
							
								 
						
							
								bde255933e 
								
							 
						 
						
							
							
								
								output: add wlr_output::damage,  fixes   #572  
							
							
							
						 
						
							2018-01-18 19:47:21 +01:00  
				
					
						
							
							
								 
						
							
								5017d7f762 
								
							 
						 
						
							
							
								
								rootston: only draw damaged regions  
							
							
							
						 
						
							2018-01-18 14:36:42 +01:00  
				
					
						
							
							
								 
						
							
								3751a17321 
								
							 
						 
						
							
							
								
								decorate xwayland views  
							
							
							
						 
						
							2018-01-16 07:51:10 -05:00  
				
					
						
							
							
								 
						
							
								b99d1f4fcc 
								
							 
						 
						
							
							
								
								Refactor wlr_egl_init to accept config_attribs  
							
							
							
						 
						
							2017-12-17 23:51:04 +01:00  
				
					
						
							
							
								 
						
							
								23fb663ea4 
								
							 
						 
						
							
							
								
								Merge pull request  #453  from emersion/surface-transform  
							
							... 
							
							
							
							Add surface transforms support 
							
						 
						
							2017-12-14 14:43:04 -05:00  
				
					
						
							
							
								 
						
							
								18eb1eee3f 
								
							 
						 
						
							
							
								
								Listen to display destroy in xwayland, rename wlr_egl_free  
							
							
							
						 
						
							2017-12-08 00:59:37 +01:00  
				
					
						
							
							
								 
						
							
								4a56957a37 
								
							 
						 
						
							
							
								
								Fix inverted flipped-90 and flipped-270  
							
							
							
						 
						
							2017-12-01 09:49:32 +01:00  
				
					
						
							
							
								 
						
							
								6a69b4419f 
								
							 
						 
						
							
							
								
								Make wlr_output_transform_* functions public, refactoring  
							
							
							
						 
						
							2017-12-01 09:15:33 +01:00  
				
					
						
							
							
								 
						
							
								f4754ad1a2 
								
							 
						 
						
							
							
								
								Fix surface transforms  
							
							
							
						 
						
							2017-11-30 23:58:12 +01:00  
				
					
						
							
							
								 
						
							
								bc113c16aa 
								
							 
						 
						
							
							
								
								Use correct include path for glapi.h  
							
							
							
						 
						
							2017-11-30 10:32:55 +13:00  
				
					
						
							
							
								 
						
							
								02374b945d 
								
							 
						 
						
							
							
								
								Change glapi.sh to generate both files  
							
							
							
						 
						
							2017-11-22 14:04:29 +13:00  
				
					
						
							
							
								 
						
							
								37b8a096a9 
								
							 
						 
						
							
							
								
								Pass backend to render  
							
							
							
						 
						
							2017-10-22 10:39:23 +13:00  
				
					
						
							
							
								 
						
							
								9b984253e2 
								
							 
						 
						
							
							
								
								Move egl.h to render/egl.h  
							
							
							
						 
						
							2017-10-22 10:36:07 +13:00  
				
					
						
							
							
								 
						
							
								9e1ff2dce9 
								
							 
						 
						
							
							
								
								Merge pull request  #140  from emersion/screenshooter  
							
							... 
							
							
							
							Add screenshooter 
							
						 
						
							2017-10-08 10:06:41 -04:00  
				
					
						
							
							
								 
						
							
								c0e5feea37 
								
							 
						 
						
							
							
								
								Add GL/EGL extension loader generator  
							
							
							
						 
						
							2017-10-08 13:23:41 +13:00  
				
					
						
							
							
								 
						
							
								0ce3135304 
								
							 
						 
						
							
							
								
								Move read_pixels from output to renderer  
							
							
							
						 
						
							2017-10-08 02:11:56 +02:00  
				
					
						
							
							
								 
						
							
								c5df6ca900 
								
							 
						 
						
							
							
								
								Fix memory leaks  
							
							
							
						 
						
							2017-10-05 20:01:56 +00:00  
				
					
						
							
							
								 
						
							
								009c3747a8 
								
							 
						 
						
							
							
								
								Multi-GPU DRM  
							
							
							
						 
						
							2017-10-01 22:29:25 +13:00  
				
					
						
							
							
								 
						
							
								517ba0bc16 
								
							 
						 
						
							
							
								
								Change egl_get_config to always use visual id  
							
							
							
						 
						
							2017-09-29 16:15:09 +13:00  
				
					
						
							
							
								 
						
							
								220a6e9bf6 
								
							 
						 
						
							
							
								
								Add xwayland activate and fix EGL bug  
							
							
							
						 
						
							2017-09-28 09:11:16 -04:00  
				
					
						
							
							
								 
						
							
								00f1686ce5 
								
							 
						 
						
							
							
								
								unset egl current before terminating display  
							
							... 
							
							
							
							fixes segfault when closing the compositor with an egl window. 
							
						 
						
							2017-09-25 19:25:59 -04:00  
				
					
						
							
							
								 
						
							
								9fa822c666 
								
							 
						 
						
							
							
								
								Fix minor typos  
							
							
							
						 
						
							2017-09-17 18:29:52 -04:00  
				
					
						
							
							
								 
						
							
								368f74e4df 
								
							 
						 
						
							
							
								
								Refactor meson build files  
							
							... 
							
							
							
							Use tabs for indentation and break up function calls over 80 col. 
							
						 
						
							2017-08-30 14:30:47 -04:00  
				
					
						
							
							
								 
						
							
								f24b3df980 
								
							 
						 
						
							
							
								
								wlr renderer/texture: rename init to create when it does alloc  
							
							
							
						 
						
							2017-08-19 08:33:31 +02:00  
				
					
						
							
							
								 
						
							
								27c13d621d 
								
							 
						 
						
							
							
								
								Merge pull request  #88  from 4e554c4c/alloc_crashing  
							
							... 
							
							
							
							Prevent alloc errors from crashing 
							
						 
						
							2017-08-15 12:21:58 -04:00  
				
					
						
							
							
								 
						
							
								4f2b1cc930 
								
							 
						 
						
							
							
								
								implement get_buffer_size for egl buffers  
							
							
							
						 
						
							2017-08-15 07:58:07 -04:00  
				
					
						
							
							
								 
						
							
								72a33b736f 
								
							 
						 
						
							
							
								
								implement texture get buffer size  
							
							
							
						 
						
							2017-08-15 07:36:50 -04:00  
				
					
						
							
							
								 
						
							
								5cc7342606 
								
							 
						 
						
							
							
								
								Prevent alloc errors from crashing  
							
							... 
							
							
							
							Resolves  #76  
						
							2017-08-15 08:04:57 +02:00  
				
					
						
							
							
								 
						
							
								f998bb8299 
								
							 
						 
						
							
							
								
								Fix style issues  
							
							
							
						 
						
							2017-08-14 17:09:56 +02:00  
				
					
						
							
							
								 
						
							
								4bbf718e7d 
								
							 
						 
						
							
							
								
								impl->destroy cleanup:  
							
							... 
							
							
							
							- remove trivial destroy() function
 - make sure we check impl and impl->destroy before calling
 - always call free if not implemented 
							
						 
						
							2017-08-14 16:22:31 +02:00  
				
					
						
							
							
								 
						
							
								2facf1df65 
								
							 
						 
						
							
							
								
								Fix software cursors  
							
							
							
						 
						
							2017-08-14 08:43:17 -04:00  
				
					
						
							
							
								 
						
							
								de6f32c84e 
								
							 
						 
						
							
							
								
								Refactor away wlr_renderer_state  
							
							
							
						 
						
							2017-08-14 08:37:50 -04:00  
				
					
						
							
							
								 
						
							
								94e6e6334b 
								
							 
						 
						
							
							
								
								Refactor out wlr_texture_state  
							
							
							
						 
						
							2017-08-14 08:25:26 -04:00  
				
					
						
							
							
								 
						
							
								d4b4bfb8bc 
								
							 
						 
						
							
							
								
								Fix   #64  
							
							
							
						 
						
							2017-08-13 08:26:32 -04:00  
				
					
						
							
							
								 
						
							
								f066ff6d02 
								
							 
						 
						
							
							
								
								Fix external shader  
							
							
							
						 
						
							2017-08-12 14:48:24 +02:00  
				
					
						
							
							
								 
						
							
								2d6d2bcef9 
								
							 
						 
						
							
							
								
								Merge pull request  #75  from nyorain/egl_image_leak  
							
							... 
							
							
							
							Fix egl image leak in gles renderer 
							
						 
						
							2017-08-12 08:22:04 -04:00  
				
					
						
							
							
								 
						
							
								862bc9783f 
								
							 
						 
						
							
							
								
								Fix egl image leak in gles renderer  
							
							
							
						 
						
							2017-08-12 11:41:40 +02:00  
				
					
						
							
							
								 
						
							
								c323bfc6a0 
								
							 
						 
						
							
							
								
								GLES2: detach and delete shaders after LinkProgram  
							
							... 
							
							
							
							Also make sure program linked correctly! 
							
						 
						
							2017-08-12 00:24:30 +02:00  
				
					
						
							
							
								 
						
							
								62d8b252c0 
								
							 
						 
						
							
							
								
								Refactor meson and move xdg-shell into wlroots  
							
							
							
						 
						
							2017-08-11 09:37:09 -04:00  
				
					
						
							
							
								 
						
							
								a6efb90382 
								
							 
						 
						
							
							
								
								s/gen/ensure/  fixes   #47  
							
							
							
						 
						
							2017-08-11 09:00:26 -04:00  
				
					
						
							
							
								 
						
							
								c24351681f 
								
							 
						 
						
							
							
								
								Refactor EGL handling  
							
							
							
						 
						
							2017-08-10 22:15:37 -04:00  
				
					
						
							
							
								 
						
							
								7095274a9e 
								
							 
						 
						
							
							
								
								Merge branch 'master' into drm_buffer  
							
							
							
						 
						
							2017-08-10 13:19:39 -04:00  
				
					
						
							
							
								 
						
							
								3c12a32d1f 
								
							 
						 
						
							
							
								
								Merge pull request  #58  from acrisci/feature/enable-gl-blending  
							
							... 
							
							
							
							enable gl blending 
							
						 
						
							2017-08-10 08:41:11 -04:00  
				
					
						
							
							
								 
						
							
								49e97857c7 
								
							 
						 
						
							
							
								
								enable gl blending  
							
							... 
							
							
							
							This makes transparency work correctly.
fixes  #56  
							
						 
						
							2017-08-10 08:38:55 -04:00  
				
					
						
							
							
								 
						
							
								888986b038 
								
							 
						 
						
							
							
								
								Remove excess logging  
							
							
							
						 
						
							2017-08-10 08:36:45 -04:00  
				
					
						
							
							
								 
						
							
								7da43ff8b0 
								
							 
						 
						
							
							
								
								Implement wlr_surface_flush_damage  
							
							
							
						 
						
							2017-08-10 08:26:16 -04:00  
				
					
						
							
							
								 
						
							
								073dff63da 
								
							 
						 
						
							
							
								
								Fix style issues  
							
							
							
						 
						
							2017-08-10 11:05:18 +02:00  
				
					
						
							
							
								 
						
							
								67369173aa 
								
							 
						 
						
							
							
								
								Implement drm (egl) buffer attaching  
							
							
							
						 
						
							2017-08-10 10:59:58 +02:00  
				
					
						
							
							
								 
						
							
								e2b7712302 
								
							 
						 
						
							
							
								
								Use texture->pixel_format instead of re-scanning  
							
							
							
						 
						
							2017-08-09 22:56:57 -04:00  
				
					
						
							
							
								 
						
							
								4de930542f 
								
							 
						 
						
							
							
								
								Implement partial texture uploads  
							
							
							
						 
						
							2017-08-09 22:17:40 -04:00  
				
					
						
							
							
								 
						
							
								bd2e9a7168 
								
							 
						 
						
							
							
								
								Style cleanup  
							
							
							
						 
						
							2017-08-09 17:30:22 -04:00  
				
					
						
							
							
								 
						
							
								e167f41fde 
								
							 
						 
						
							
							
								
								Rename wlr_surface -> wlr_texture; attach -> upload  
							
							
							
						 
						
							2017-08-08 18:25:16 +02:00  
				
					
						
							
							
								 
						
							
								1db97a9af9 
								
							 
						 
						
							
							
								
								Updated DRM cursor rendering  
							
							
							
						 
						
							2017-08-06 21:38:40 +12:00  
				
					
						
							
							
								 
						
							
								41b98f21e5 
								
							 
						 
						
							
							
								
								Merge pull request  #42  from acrisci/bug/no-switch-active-textures  
							
							... 
							
							
							
							Remove unnecessary calls to glActiveTexture 
							
						 
						
							2017-08-05 18:26:43 -04:00  
				
					
						
							
							
								 
						
							
								fdab81e1c9 
								
							 
						 
						
							
							
								
								Use meson build system  
							
							
							
						 
						
							2017-08-05 22:34:24 +02:00  
				
					
						
							
							
								 
						
							
								9119be1dd1 
								
							 
						 
						
							
							
								
								Remove unnecessary calls to glActiveTexture  
							
							... 
							
							
							
							Since wlroots shaders only use one texture at a time (ie there is only one
sampler2D variable in any shader), it is unnecessary to switch between active
texture units at this time. 
							
						 
						
							2017-08-05 10:41:05 -04:00  
				
					
						
							
							
								 
						
							
								effea557bb 
								
							 
						 
						
							
							
								
								Implement destroying surfaces  
							
							... 
							
							
							
							Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.
Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.
Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.
Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction. 
							
						 
						
							2017-08-04 11:53:55 -04:00