Commit Graph

1901 Commits

Author SHA1 Message Date
Simon Ser 7cbcc65ad0 surface: make wlr_subsurface_create private
Same as [1], but for wlr_subsurface.

[1]: https://github.com/swaywm/wlroots/pull/2814
2021-06-29 10:32:17 -04:00
Simon Ser 634a20d89c Drop WLR_VERSION_API_*
These weren't set in the build, thus Meson was just dropping them
in the generated file.
2021-06-29 12:22:55 +02:00
Simon Ser a2419eb4ea render/egl: make most functions private
The wlr_egl functions are mostly used internally by the GLES2
renderer. Let's reduce our API surface a bit by hiding them. If
there are good use-cases for one of these, we can always make them
public again.

The functions mutating the current EGL context are not made private
because e.g. Wayfire uses them.
2021-06-24 13:53:05 -04:00
Simon Ser b69db15da6 render/egl: remove stale wlr_egl_export_image_to_dmabuf decl
This function has been removed, but we forgot to drop it from the
header.
2021-06-24 11:57:14 +02:00
Simon Ser 2f615468b6 backend: add output state allow-lists
Right now, when a new output state field is added, all backends by
default won't reject it. This means we need to add new checks to
each and every backend when we introduce a new state field.

Instead, introduce a bitmask of supported output state fields in
each backend, and error out if the user has submitted an unknown
field.

Some fields don't need any backend involvment to work. These are
listed in WLR_OUTPUT_STATE_BACKEND_OPTIONAL as a convenience.
2021-06-20 23:17:08 +02:00
zccrs 3c03639cd5 render: add get native paint target of renderer
Add wlr_pixman_buffer_get_current_image for wlr_pixman_renderer.
Add wlr_gles2_buffer_get_current_fbo for wlr_gles2_renderer.

Allow get the FBO/pixman_image_t, the compositor can be add some
action for FBO(for eg, attach a depth buffer), or without pixman
render to pixman_image_t(for eg, use QPainter of Qt instead of pixman).
2021-06-19 10:04:35 +02:00
zccrs dc17ecd236 render/pixman: add wlr_*_is_pixman and wlr_pixman_texture_get_image
Add the following functions:

- wlr_renderer_is_pixman
- wlr_texture_is_pixman
- wlr_pixman_texture_get_image
2021-06-19 10:04:35 +02:00
zccrs fdc40e071e render/gles2: add wlr_renderer_is_gles2
Export the interface used to determine whether the wlr_renderer object
is gles2.
2021-06-19 10:04:35 +02:00
Simon Ser 2806154900 render: add missing arg to wlr_renderer_impl.get_buffer_caps
The types of buffers supported by the renderer might depend on the
renderer's instance. For instance, a renderer might only support
DMA-BUFs if the necessary EGL extensions are available.

Pass the wlr_renderer to get_buffer_caps so that the renderer can
perform such checks.

Fixes: 982498fab3 ("render: introduce renderer_get_render_buffer_caps")
2021-06-09 16:41:03 +02:00
Simon Ser b2f6db3533 render: drop wlr_ prefix from wlr_renderer_bind_buffer
Make it clear this function is a private wlroots API and will stay
that way.
2021-06-09 10:26:09 +02:00
Simon Ser 69477051cc matrix: deprecate wlr_matrix_projection
This function has baked-in GL assumptions. Compositors shouldn't
need to use it.
2021-06-07 22:55:46 +02:00
Simon Ser 543f5b35d0 backend/wayland: remove swapchain
Rely on wlr_output's generic swapchain handling.
2021-06-07 15:42:38 +02:00
Simon Ser a670ee7940 backend/x11: remove swapchain
Rely on wlr_output's generic swapchain handling.

We still need a renderer for cursor readback, sadly.
2021-06-07 15:42:38 +02:00
Simon Ser 68c4f15958 backend/x11: implement get_dmabuf_primary_formats 2021-06-07 15:42:38 +02:00
Simon Ser 44feb832f9 backend/headless: remove swapchain
Rely on wlr_output's generic swapchain support instead of creating our
own. The headless output now simply keeps a reference to the front buffer
and does nothing else.
2021-06-07 15:42:38 +02:00
Simon Ser 1a06ea7750 output: make attach_render and rollback_render optional
If these aren't provided by the backend, allocate a swapchain for the
output.
2021-06-07 15:42:38 +02:00
Simon Ser 4d603826c8 output: add get_primary_formats to interface
This function returns the set of formats the backend can use for the
primary buffer. It can be used to allocate a buffer suitable for
scan-out.
2021-06-07 15:42:38 +02:00
Simon Ser 7c26345826 buffer: introduce wlr_shm_client_buffer
Introduce wlr_shm_client_buffer, which provides a wlr_buffer wrapper
around wl_shm_buffer.

Because the client can destroy the wl_buffer while we still are using
it, we need to do some libwayland tricks to still be able to continue
accessing its underlying storage. We need to reference the wl_shm_pool
and save the data pointer.
2021-06-07 09:22:56 -04:00
Simon Ser 625c66ef75 render/pixman: implement texture_from_buffer 2021-06-07 09:22:56 -04:00
Simon Ser 38ba5881a0 buffer: replace get_data_ptr with {begin,end}_data_ptr_access
This new API allows buffer implementations to know when a user is
actively accessing the buffer's underlying storage. This is
important for the upcoming client-backed wlr_buffer implementation.
2021-06-07 09:22:56 -04:00
Simon Ser 9e58301df7 surface: allow placing subsurfaces below parent
Prior to this commit, subsurfaces could only be placed above their
parent. Any place_{above,below} request involving the parent would
fail with a protocol error.

However the Wayland protocol allows using the parent surface in the
place_{above,below} requests, and allows subsurfaces to be placed
below their parent.

Weston's implementation adds a dummy wl_list node in the subsurface
list. However this is potentially dangerous: iterating the list
requires making sure the dummy wl_list node is checked for, otherwise
memory corruption will happen.

Instead, split the list in two: one for subsurfaces above the parent,
the other for subsurfaces below.

Tested with wleird's subsurfaces demo client.

Closes: https://github.com/swaywm/wlroots/issues/1865
2021-06-03 14:04:07 +02:00
zccrs 11040d4942 Make the xdg_popup_get_position to public
Rename the xdg_popup_get_position to
wlr_xdg_popup_get_position
2021-06-03 09:50:54 +02:00
Simon Ser 76f51a949f xdg-activation-v1: add token timeout
There isn't always a good time to prune old tokens. Compositors
which only implement a "give focus on activation" logic can prune
tokens on focus change. However other compositors might want to
implement other semantics, e.g. "mark urgent on activation". In this
case a focus change shouldn't invalidate other tokens.

Additionally, some tokens aren't necessarily tied to a seat.

To avoid ending up with an ever-growing list of tokens, add a timeout.
2021-06-02 11:18:25 +02:00
Simon Ser 8ff435831f xdg-activation-v1: new protocol implementation
This implements the new xdg-activation-v1 protocol [1].

[1]: https://gitlab.freedesktop.org/wayland/wayland-protocols/-/merge_requests/50
2021-06-02 11:18:25 +02:00
Simon Ser b86a0c8d8f backend/drm: move cursor fields to wlr_drm_connector
Doesn't make a lot of sense to split the cursor fields between
wlr_drm_plane and wlr_drm_connector. Let's just move everything to
wlr_drm_connector.
2021-06-02 11:08:52 +02:00
Simon Ser 2b0a1aeed5 output: take a wlr_buffer in set_cursor
Instead of passing a wlr_texture to the backend, directly pass a
wlr_buffer. Use get_cursor_size and get_cursor_formats to create
a wlr_buffer that can be used as a cursor.

We don't want to pass a wlr_texture because we want to remove as
many rendering bits from the backend as possible.
2021-06-02 11:08:52 +02:00
Simon Ser e06ea4e84a backend/drm: remove format arg from drm_plane_init_surface
This was always set to ARGB8888.
2021-06-02 11:08:52 +02:00
Simon Ser 9e9be83a58 backend/drm: implement get_cursor_formats and get_cursor_size 2021-06-02 11:08:52 +02:00
Simon Ser 91ee33e956 output: add get_cursor_formats and get_cursor_size to interface 2021-06-02 11:08:52 +02:00
Simon Ser 6430230d1f render: add wlr_renderer_begin_with_buffer
This allows compositors to choose a wlr_buffer to render to. This
is a less awkward interface than having to call bind_buffer() before
and after begin() and end().

Closes: https://github.com/swaywm/wlroots/issues/2618
2021-06-01 13:12:28 -04:00
Simon Ser 766a24fa77 render/allocator: add wlr_allocator.buffer_caps
This allows users to know the capabilities of the buffers that
will be allocated. The buffer capability is important to
know when negotiating buffer formats.
2021-05-31 15:50:13 -04:00
Tudor Brindus ae2f3ecb68 xwm: implement _NET_CLIENT_LIST_STACKING
This property is present on all modern X11 instances. The nonpresence of
it requires applications to fall back to XQueryTree-based logic to
determine stacking logic (e.g., to determine what surface should get
Xdnd events).

These code paths are effectively untested nowadays, so this makes it
more likely for wlroots to "break" applications. For instance, the
XQueryTree fallback path has been broken in Chromium for the last 10
years.

It's easy enough to maintain this property, so let's just do it.

Fixes #2889.
2021-05-31 10:41:29 +02:00
Simon Ser abf527b075 render/gles2: fix texture cleanup on destroy
When importing a DMA-BUF wlr_buffer as a wlr_texture, the GLES2
renderer caches the result, in case the buffer is used for texturing
again in the future. When the wlr_texture is destroyed by the caller,
the wlr_buffer is unref'ed, but the wlr_gles2_texture is kept around.
This is fine because wlr_gles2_texture listens for wlr_buffer's destroy
event to avoid any use-after-free.

However, with this logic wlr_texture_destroy doesn't "really" destroy
the wlr_gles2_texture. It just decrements the wlr_buffer ref'count.
Each wlr_texture_destroy call must have a matching prior
wlr_texture_create_from_buffer call or the ref'counting will go south.

Wehn destroying the renderer, we don't want to decrement any wlr_buffer
ref'count. Instead, we want to go through any cached wlr_gles2_texture
and destroy our GL state. So instead of calling wlr_texture_destroy, we
need to call our internal gles2_texture_destroy function.

Closes: https://github.com/swaywm/wlroots/issues/2941
2021-05-30 10:11:09 -04:00
Simon Ser fd2b1f018e backend/x11: use common renderer and allocator
Instead of managing our own renderer and allocator, let the common
code do it.
2021-05-21 22:13:54 +02:00
Simon Ser c82f37542d backend/headless: use common renderer and allocator
Instead of managing our own renderer and allocator, let the common
code do it.

Because wlr_headless_backend_create_with_renderer needs to re-use
the parent renderer, we have to hand-roll some of the renderer
initialization.
2021-05-21 22:13:54 +02:00
Simon Ser 349553d011 backend/wayland: use common renderer and allocator
Instead of managing our own renderer and allocator, let the common
code do it.
2021-05-21 22:13:54 +02:00
Simon Ser 4dae12890f backend: automatically create allocator
Introduce a new backend_get_allocator function that automatically
creates an allocator for the backend if the backend has a renderer.
2021-05-21 22:13:54 +02:00
Simon Ser bcabe34a2e backend: automatically create renderer
If a backend accepts buffers (as indicated by get_buffer_caps) but
doesn't implement get_renderer, automatically create a renderer.
2021-05-21 22:13:54 +02:00
Simon Ser 7ec5bf6b10 backend: introduce wlr_backend_finish
This new functions cleans up the common backend state. While this
currently only emits the destroy signal, this will also clean up
the renderer and allocator in upcoming patches.
2021-05-21 22:13:54 +02:00
Simon Ser f6ba26ff58 render/gles2: implement texture_from_buffer
Make it so wlr_gles2_texture is ref'counted (via wlr_buffer). This
is similar to wlr_gles2_buffer or wlr_drm_fb work.

When creating a wlr_texture from a wlr_buffer, first check if we
already have a texture for the buffer. If so, increase the
wlr_buffer ref'count and make sure any changes made by an external
process are made visible (by invalidating the texture).

When destroying a wlr_texture created from a wlr_buffer, decrease
the ref'count, but keep the wlr_texture around in case the caller
uses it again. When the wlr_buffer is destroyed, cleanup the
wlr_texture.
2021-05-17 16:22:43 +02:00
Simon Ser 9d55f712e3 render: introduce wlr_texture_from_buffer
This adds a a function to create a wlr_texture from a wlr_buffer.

The main motivation for this is to allow the renderer to create a
single wlr_texture per wlr_buffer. This can avoid needless imports
by re-using existing textures.
2021-05-17 16:22:43 +02:00
Simon Ser 6f39574ff5 linux-dmabuf-v1: implement wlr_buffer
This allows the DMA-BUF wl_buffer objects to be used directly as
wlr_buffers, without having to use wlr_client_buffer_import.
2021-05-17 16:22:43 +02:00
Simon Ser 6369f70931 render: remove wlr_texture_get_size
Users can just access the width/height fields directly.
2021-05-17 10:03:17 +02:00
Simon Zeni ed7f2651b6 render: add DRM dumb buffer allocator 2021-05-05 10:40:21 +02:00
Simon Zeni 2c90e0f521 render/gbm_allocator: duplicate drm fd during creation process 2021-05-05 10:40:21 +02:00
Simon Ser a1e8a639b3 backend/drm: introduce drm_connector_commit_state
Backend-initiated mode changes can use this function instead of
going through drm_connector_set_mode. drm_connector_set_mode becomes
a mere drm_connector_commit_state helper.
2021-04-29 19:51:57 +02:00
Simon Ser 218955ce95 backend/drm: remove mode arg from drm_connector_set_mode
All of the information is in wlr_output_state.
2021-04-29 19:51:57 +02:00
Simon Ser 31082a0554 backend/drm: remove wlr_drm_crtc_state.mode
Replace it with drm_connector_state_mode, which computes the mode
from the wlr_output_state to be applied.
2021-04-29 19:51:57 +02:00
Simon Ser dfea0ff31d backend/drm: remove wlr_drm_crtc_state.active
Replace it with drm_connector_state_active, which figures out
whether the connector is active depending on the wlr_output_state
to be applied.
2021-04-29 19:51:57 +02:00
Simon Ser 485ecc11a6 backend/drm: remove wlr_drm_crtc.pending_modeset
Replace it with a new drm_connector_state_is_modeset function that
decides whether a modeset is necessary directly from the
wlr_output_state which is going to be applied.
2021-04-29 19:51:57 +02:00