Tony Crisci
d5f98dbf61
refactor getting surface size into a function
2017-08-15 08:22:22 -04:00
Tony Crisci
2bf2dbb2bd
formatting fixup
2017-08-15 07:41:25 -04:00
Tony Crisci
5b1ce84350
implement buffer transform
2017-08-15 07:36:51 -04:00
Tony Crisci
84c6dbd58d
remove unused dimension from buffer calculations
2017-08-15 07:36:51 -04:00
Tony Crisci
e46ec57b43
implement surface sizing
2017-08-15 07:36:51 -04:00
Tony Crisci
b49650b555
initialize buffer damage before conversion
2017-08-15 07:36:50 -04:00
Tony Crisci
d87c58416b
clip surface damage to surface size
2017-08-15 07:36:50 -04:00
Tony Crisci
72a33b736f
implement texture get buffer size
2017-08-15 07:36:50 -04:00
Tony Crisci
f0f190bfa5
implement buffer scale
...
Keep track of the scale of the buffer set by surface.set_buffer_scale.
Calculate the height and width of the texture from the buffer depending on the
scale when it is attached.
Use buffer damage to determine the damage of the buffer when flushing damage.
Convert surface damage to buffer damage and union to the surface buffer_damage
prior to flushing damage.
2017-08-15 07:36:50 -04:00
Tony Crisci
e22e443717
fix formatting in surface_damage
2017-08-15 07:36:50 -04:00
Tony Crisci
0b3d56384f
implement surface_damage_buffer
2017-08-15 07:36:17 -04:00
nyorain
f998bb8299
Fix style issues
2017-08-14 17:09:56 +02:00
Drew DeVault
c24351681f
Refactor EGL handling
2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e
Merge branch 'master' into drm_buffer
2017-08-10 13:19:39 -04:00
Tony Crisci
73adb49f15
release buffer on surface flush when no damage
2017-08-10 11:12:33 -04:00
Drew DeVault
888986b038
Remove excess logging
2017-08-10 08:36:45 -04:00
Drew DeVault
7da43ff8b0
Implement wlr_surface_flush_damage
2017-08-10 08:26:16 -04:00
nyorain
31d78ff497
Fix wlr_surface destruction bug
2017-08-10 12:42:35 +02:00
nyorain
67369173aa
Implement drm (egl) buffer attaching
2017-08-10 10:59:58 +02:00
Drew DeVault
750d0ad458
Flesh out wlr_surface state lifecycle a bit
...
Sprinked some TODOs around for future work
2017-08-09 23:34:50 -04:00
Drew DeVault
4de930542f
Implement partial texture uploads
2017-08-09 22:17:40 -04:00
Drew DeVault
4dfc6460f3
Style fixes
2017-08-09 17:52:02 -04:00
Tony Crisci
8306f46dfb
implement surface frame
...
The surface frame callback lets a window know when it is a good time to show the
next frame if it is animating. In particular, this callback is used by
weston-simple-shm to throttle drawing.
2017-08-09 17:31:38 -04:00
Tony Crisci
87fe13a9fa
release shm buffer after uploading
2017-08-09 17:31:38 -04:00
nyorain
fb58307a50
Fix surface destruction
2017-08-09 17:27:12 +02:00
nyorain
cf9ee6ce3f
Move wlr_surface into wlr
2017-08-09 17:27:12 +02:00