Tony Crisci
e22e443717
fix formatting in surface_damage
2017-08-15 07:36:50 -04:00
Tony Crisci
0b3d56384f
implement surface_damage_buffer
2017-08-15 07:36:17 -04:00
nyorain
f998bb8299
Fix style issues
2017-08-14 17:09:56 +02:00
Drew DeVault
c24351681f
Refactor EGL handling
2017-08-10 22:15:37 -04:00
Drew DeVault
7095274a9e
Merge branch 'master' into drm_buffer
2017-08-10 13:19:39 -04:00
Tony Crisci
73adb49f15
release buffer on surface flush when no damage
2017-08-10 11:12:33 -04:00
Drew DeVault
888986b038
Remove excess logging
2017-08-10 08:36:45 -04:00
Drew DeVault
7da43ff8b0
Implement wlr_surface_flush_damage
2017-08-10 08:26:16 -04:00
nyorain
31d78ff497
Fix wlr_surface destruction bug
2017-08-10 12:42:35 +02:00
nyorain
67369173aa
Implement drm (egl) buffer attaching
2017-08-10 10:59:58 +02:00
Drew DeVault
750d0ad458
Flesh out wlr_surface state lifecycle a bit
...
Sprinked some TODOs around for future work
2017-08-09 23:34:50 -04:00
Drew DeVault
4de930542f
Implement partial texture uploads
2017-08-09 22:17:40 -04:00
Drew DeVault
4dfc6460f3
Style fixes
2017-08-09 17:52:02 -04:00
Tony Crisci
8306f46dfb
implement surface frame
...
The surface frame callback lets a window know when it is a good time to show the
next frame if it is animating. In particular, this callback is used by
weston-simple-shm to throttle drawing.
2017-08-09 17:31:38 -04:00
Tony Crisci
87fe13a9fa
release shm buffer after uploading
2017-08-09 17:31:38 -04:00
nyorain
fb58307a50
Fix surface destruction
2017-08-09 17:27:12 +02:00
nyorain
cf9ee6ce3f
Move wlr_surface into wlr
2017-08-09 17:27:12 +02:00