wlroots/render/gles2
Simon Ser bfd020047d render/gles2: remove current_buffer checks
All backends now use wlr_swapchain. This means the renderer is
guaranteed to have a current_buffer bound.

Remove the legacy code used for EGLSurface.
2021-02-19 23:36:00 +01:00
..
meson.build render: extract gles2 build files to subdir 2021-01-15 22:13:04 +01:00
pixel_format.c render/gles2: remove duplicated format list 2020-03-09 15:26:28 +01:00
renderer.c render/gles2: remove current_buffer checks 2021-02-19 23:36:00 +01:00
shaders.c render/gles2: use .x/.y instead of .s/.t 2020-06-17 09:10:54 -06:00
texture.c render/gles2: check buffer stride when uploading texture 2021-02-19 23:35:38 +01:00