All backends now use wlr_swapchain. This means the renderer is guaranteed to have a current_buffer bound. Remove the legacy code used for EGLSurface. |
||
|---|---|---|
| .. | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||
All backends now use wlr_swapchain. This means the renderer is guaranteed to have a current_buffer bound. Remove the legacy code used for EGLSurface. |
||
|---|---|---|
| .. | ||
| meson.build | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||