Move the global into wlr_gles2_renderer. This removes global state and allows us to have multiple renderers with different GL loaders. |
||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||
Move the global into wlr_gles2_renderer. This removes global state and allows us to have multiple renderers with different GL loaders. |
||
|---|---|---|
| .. | ||
| pixel_format.c | ||
| renderer.c | ||
| shaders.c | ||
| texture.c | ||