wlroots/include/wlr/render
Simon Ser 447835afc1 render/gles2: provide public API to access GL texture
Prior to this commit, compositors needed to render the texture to an
intermediate off-screen buffer using wlr_renderer APIs if they wanted to
use a custom rendering path (e.g. render to a 3D scene).

A new wlr_gles2_texture_get_attribs exposes the GL texture target and ID
so that compositors can render wlr_textures with their own shaders. An
example of a compositor doing so is available at [1].

[1]: 3db905b784/src/render.c (L227)
2019-11-07 14:24:03 -05:00
..
dmabuf.h render/dmabuf: add wlr_dmabuf_attributes_copy 2019-06-07 09:06:11 -04:00
drm_format_set.h backend/drm: check format when scanning out DMA-BUF 2019-06-07 09:06:11 -04:00
egl.h Add new define EGL_NO_X11 for newer mesa library 2019-10-16 16:29:25 +03:00
gles2.h render/gles2: provide public API to access GL texture 2019-11-07 14:24:03 -05:00
interface.h Add new define EGL_NO_X11 for newer mesa library 2019-10-16 16:29:25 +03:00
meson.build render: introduce wlr_drm_format_set 2019-04-01 19:15:56 +03:00
wlr_renderer.h render: switch wlr_renderer to wlr_drm_format_set 2019-04-01 19:18:04 +03:00
wlr_texture.h render: remove EGL includes from wlr_texture.h 2019-11-06 11:30:57 -05:00