wlroots/render/gles2
Tony Crisci effea557bb Implement destroying surfaces
Add a signal for wlr_surface destruction on the wlr_surface that compositors
can listen to to remove the surface from their state.

Implement a listener for this in the example wl_compositor to remove the
surface from its internal list of surfaces.

Destroy the surface in the compositor destroy_surface callback given when the
surface resource was created.

Add a reference to the surface resource to the wlr_surface so a compositor can
find it in its list of resources upon wlr_resource destruction.
2017-08-04 11:53:55 -04:00
..
pixel_format.c Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
renderer.c Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
shaders.c Support wl_shm pixel formats in gles2 renderer 2017-06-23 14:25:55 -04:00
surface.c Implement destroying surfaces 2017-08-04 11:53:55 -04:00
util.c Switch to GLES2 2017-06-23 11:38:45 -04:00