wlroots/render/gles2/shaders.c

89 lines
1.9 KiB
C
Raw Normal View History

2017-06-23 15:38:45 +00:00
#include <GLES2/gl2.h>
2018-02-12 20:29:23 +00:00
#include "render/gles2.h"
// Colored quads
const GLchar quad_vertex_src[] =
2018-03-15 14:33:58 +00:00
"uniform mat3 proj;"
"uniform vec4 color;"
"attribute vec2 pos;"
"attribute vec2 texcoord;"
"varying vec4 v_color;"
"varying vec2 v_texcoord;"
2018-03-15 14:33:58 +00:00
""
"void main() {"
" gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);"
2018-03-15 14:33:58 +00:00
" v_color = color;"
" v_texcoord = texcoord;"
"}";
const GLchar quad_fragment_src[] =
"precision mediump float;"
"varying vec4 v_color;"
"varying vec2 v_texcoord;"
""
"void main() {"
" gl_FragColor = v_color;"
"}";
// Colored ellipses
const GLchar ellipse_fragment_src[] =
"precision mediump float;"
"varying vec4 v_color;"
"varying vec2 v_texcoord;"
""
"void main() {"
" float l = length(v_texcoord - vec2(0.5, 0.5));"
" if (l > 0.5) discard;"
" gl_FragColor = v_color;"
"}";
// Textured quads
const GLchar vertex_src[] =
2018-03-15 14:33:58 +00:00
"uniform mat3 proj;"
"uniform bool invert_y;"
"attribute vec2 pos;"
"attribute vec2 texcoord;"
"varying vec2 v_texcoord;"
""
"void main() {"
" gl_Position = vec4(proj * vec3(pos, 1.0), 1.0);"
" if (invert_y) {"
" v_texcoord = vec2(texcoord.s, 1.0 - texcoord.t);"
" } else {"
" v_texcoord = texcoord;"
" }"
"}";
const GLchar fragment_src_rgba[] =
"precision mediump float;"
"varying vec2 v_texcoord;"
"uniform sampler2D tex;"
"uniform float alpha;"
""
"void main() {"
" gl_FragColor = alpha * texture2D(tex, v_texcoord);"
"}";
const GLchar fragment_src_rgbx[] =
"precision mediump float;"
"varying vec2 v_texcoord;"
"uniform sampler2D tex;"
"uniform float alpha;"
""
"void main() {"
2018-03-15 14:33:58 +00:00
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
" gl_FragColor.a = alpha;"
"}";
2017-08-09 19:25:34 +00:00
const GLchar fragment_src_external[] =
"#extension GL_OES_EGL_image_external : require\n"
"precision mediump float;"
2017-08-12 12:48:24 +00:00
"varying vec2 v_texcoord;"
2017-08-09 19:25:34 +00:00
"uniform samplerExternalOES texture0;"
"uniform float alpha;"
""
2017-08-09 19:25:34 +00:00
"void main() {"
2018-03-15 14:33:58 +00:00
" vec4 col = texture2D(texture0, v_texcoord);"
" gl_FragColor = vec4(col.rgb, col.a * alpha);"
2017-08-09 19:25:34 +00:00
"}";