d08792bfff 
								
							 
						 
						
							
							
								
								Add alpha to wlr_render_with_matrix  
							
							... 
							
							
							
							so we can use the alpha channel to e.g. blend in textures 
							
						 
						
							2018-02-25 13:47:48 +01:00  
				
					
						
							
							
								 
						
							
								c2e1474010 
								
							 
						 
						
							
							
								
								Reformat all #include directives  
							
							
							
						 
						
							2018-02-12 21:29:23 +01:00  
				
					
						
							
							
								 
						
							
								bf6d245400 
								
							 
						 
						
							
							
								
								Swap buffers with damage  
							
							
							
						 
						
							2018-02-09 22:54:14 +01:00  
				
					
						
							
							
								 
						
							
								ddb1779f9f 
								
							 
						 
						
							
							
								
								render: make wlr_renderer_clear take a float[4] for the color  
							
							
							
						 
						
							2018-02-03 09:32:02 +01:00  
				
					
						
							
							
								 
						
							
								51c22d39a4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							
							
						 
						
							2018-01-29 23:24:09 +01:00  
				
					
						
							
							
								 
						
							
								ed5b1fdedd 
								
							 
						 
						
							
							
								
								Merge pull request  #580  from emersion/screenshooter-renderer-backport  
							
							... 
							
							
							
							Backport screenshooter fixes from the renderer redesign v1 
							
						 
						
							2018-01-29 17:13:23 -05:00  
				
					
						
							
							
								 
						
							
								6281deb90f 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into output-damage  
							
							
							
						 
						
							2018-01-24 14:48:01 +01:00  
				
					
						
							
							
								 
						
							
								4fa90b0511 
								
							 
						 
						
							
							
								
								Backport screenshooter fixes from the renderer redesign v1  
							
							... 
							
							
							
							This backports some changes to #319  to fix the screenshooter data
format. This also adds wlr_backend_get_renderer which will be
useful to support multiple renderers. 
							
						 
						
							2018-01-23 22:06:54 +01:00  
				
					
						
							
							
								 
						
							
								415a2b7c56 
								
							 
						 
						
							
							
								
								render: add wlr_renderer_clear and wlr_renderer_scissor  
							
							
							
						 
						
							2018-01-22 16:42:22 +01:00  
				
					
						
							
							
								 
						
							
								85a6939cf2 
								
							 
						 
						
							
							
								
								rename matrix model box to project box  
							
							
							
						 
						
							2018-01-21 19:03:10 -05:00  
				
					
						
							
							
								 
						
							
								d13114520a 
								
							 
						 
						
							
							
								
								move matrix model code to matrix.h  
							
							
							
						 
						
							2018-01-21 15:53:42 -05:00  
				
					
						
							
							
								 
						
							
								0365b587f0 
								
							 
						 
						
							
							
								
								output: add damage tracking via buffer age  
							
							
							
						 
						
							2018-01-21 00:06:35 +01:00  
				
					
						
							
							
								 
						
							
								b99d1f4fcc 
								
							 
						 
						
							
							
								
								Refactor wlr_egl_init to accept config_attribs  
							
							
							
						 
						
							2017-12-17 23:51:04 +01:00  
				
					
						
							
							
								 
						
							
								23fb663ea4 
								
							 
						 
						
							
							
								
								Merge pull request  #453  from emersion/surface-transform  
							
							... 
							
							
							
							Add surface transforms support 
							
						 
						
							2017-12-14 14:43:04 -05:00  
				
					
						
							
							
								 
						
							
								18eb1eee3f 
								
							 
						 
						
							
							
								
								Listen to display destroy in xwayland, rename wlr_egl_free  
							
							
							
						 
						
							2017-12-08 00:59:37 +01:00  
				
					
						
							
							
								 
						
							
								f4754ad1a2 
								
							 
						 
						
							
							
								
								Fix surface transforms  
							
							
							
						 
						
							2017-11-30 23:58:12 +01:00  
				
					
						
							
							
								 
						
							
								9b984253e2 
								
							 
						 
						
							
							
								
								Move egl.h to render/egl.h  
							
							
							
						 
						
							2017-10-22 10:36:07 +13:00  
				
					
						
							
							
								 
						
							
								0ce3135304 
								
							 
						 
						
							
							
								
								Move read_pixels from output to renderer  
							
							
							
						 
						
							2017-10-08 02:11:56 +02:00  
				
					
						
							
							
								 
						
							
								009c3747a8 
								
							 
						 
						
							
							
								
								Multi-GPU DRM  
							
							
							
						 
						
							2017-10-01 22:29:25 +13:00  
				
					
						
							
							
								 
						
							
								427bdb5b55 
								
							 
						 
						
							
							
								
								Use more consistent include guard names  
							
							
							
						 
						
							2017-09-23 10:26:01 +02:00  
				
					
						
							
							
								 
						
							
								f24b3df980 
								
							 
						 
						
							
							
								
								wlr renderer/texture: rename init to create when it does alloc  
							
							
							
						 
						
							2017-08-19 08:33:31 +02:00  
				
					
						
							
							
								 
						
							
								72a33b736f 
								
							 
						 
						
							
							
								
								implement texture get buffer size  
							
							
							
						 
						
							2017-08-15 07:36:50 -04:00  
				
					
						
							
							
								 
						
							
								de6f32c84e 
								
							 
						 
						
							
							
								
								Refactor away wlr_renderer_state  
							
							
							
						 
						
							2017-08-14 08:37:50 -04:00  
				
					
						
							
							
								 
						
							
								94e6e6334b 
								
							 
						 
						
							
							
								
								Refactor out wlr_texture_state  
							
							
							
						 
						
							2017-08-14 08:25:26 -04:00  
				
					
						
							
							
								 
						
							
								c24351681f 
								
							 
						 
						
							
							
								
								Refactor EGL handling  
							
							
							
						 
						
							2017-08-10 22:15:37 -04:00  
				
					
						
							
							
								 
						
							
								67369173aa 
								
							 
						 
						
							
							
								
								Implement drm (egl) buffer attaching  
							
							
							
						 
						
							2017-08-10 10:59:58 +02:00  
				
					
						
							
							
								 
						
							
								4de930542f 
								
							 
						 
						
							
							
								
								Implement partial texture uploads  
							
							
							
						 
						
							2017-08-09 22:17:40 -04:00  
				
					
						
							
							
								 
						
							
								e167f41fde 
								
							 
						 
						
							
							
								
								Rename wlr_surface -> wlr_texture; attach -> upload  
							
							
							
						 
						
							2017-08-08 18:25:16 +02:00  
				
					
						
							
							
								 
						
							
								1db97a9af9 
								
							 
						 
						
							
							
								
								Updated DRM cursor rendering  
							
							
							
						 
						
							2017-08-06 21:38:40 +12:00  
				
					
						
							
							
								 
						
							
								8920b5d607 
								
							 
						 
						
							
							
								
								Merge branch 'wlcore'  
							
							
							
						 
						
							2017-06-29 16:00:24 -04:00  
				
					
						
							
							
								 
						
							
								0cd94f0cf0 
								
							 
						 
						
							
							
								
								Added software cursor fallback  
							
							
							
						 
						
							2017-06-26 17:34:15 +12:00  
				
					
						
							
							
								 
						
							
								5a2796266f 
								
							 
						 
						
							
							
								
								Support wl_shm pixel formats in gles2 renderer  
							
							
							
						 
						
							2017-06-23 14:25:55 -04:00  
				
					
						
							
							
								 
						
							
								2aafb5dd19 
								
							 
						 
						
							
							
								
								Add wlcore/wl_shm (WIP)  
							
							
							
						 
						
							2017-06-23 13:41:07 -04:00  
				
					
						
							
							
								 
						
							
								b18209c904 
								
							 
						 
						
							
							
								
								Switch to GLES2  
							
							... 
							
							
							
							Closes  #13  
						
							2017-06-23 11:38:45 -04:00  
				
					
						
							
							
								 
						
							
								fd91244e83 
								
							 
						 
						
							
							
								
								Update everyone to use new headers  
							
							
							
						 
						
							2017-06-21 10:27:45 -04:00  
				
					
						
							
							
								 
						
							
								2443a070e7 
								
							 
						 
						
							
							
								
								Add colored quad and ellipse rendering primitives  
							
							
							
						 
						
							2017-06-15 15:31:13 -04:00  
				
					
						
							
							
								 
						
							
								cd6a40d816 
								
							 
						 
						
							
							
								
								Further improvements to rendering subsystem  
							
							
							
						 
						
							2017-06-08 15:52:42 -04:00  
				
					
						
							
							
								 
						
							
								fc1dc1b5b0 
								
							 
						 
						
							
							
								
								Use constant VBO for quad, add matrix stuff  
							
							
							
						 
						
							2017-06-07 21:35:07 -04:00