Commit Graph

79 Commits

Author SHA1 Message Date
Tony Crisci 84c6dbd58d remove unused dimension from buffer calculations 2017-08-15 07:36:51 -04:00
Tony Crisci e46ec57b43 implement surface sizing 2017-08-15 07:36:51 -04:00
Tony Crisci b49650b555 initialize buffer damage before conversion 2017-08-15 07:36:50 -04:00
Tony Crisci d87c58416b clip surface damage to surface size 2017-08-15 07:36:50 -04:00
Tony Crisci 72a33b736f implement texture get buffer size 2017-08-15 07:36:50 -04:00
Tony Crisci f0f190bfa5 implement buffer scale
Keep track of the scale of the buffer set by surface.set_buffer_scale.

Calculate the height and width of the texture from the buffer depending on the
scale when it is attached.

Use buffer damage to determine the damage of the buffer when flushing damage.

Convert surface damage to buffer damage and union to the surface buffer_damage
prior to flushing damage.
2017-08-15 07:36:50 -04:00
Tony Crisci e22e443717 fix formatting in surface_damage 2017-08-15 07:36:50 -04:00
Tony Crisci 0b3d56384f implement surface_damage_buffer 2017-08-15 07:36:17 -04:00
nyorain 7d0bf9a1a7 Simplify tablet pad destruction 2017-08-15 12:16:23 +02:00
nyorain aa20634309 Simplify input device destruction code 2017-08-14 18:23:20 +02:00
nyorain f998bb8299 Fix style issues 2017-08-14 17:09:56 +02:00
Dominique Martinet 4bbf718e7d impl->destroy cleanup:
- remove trivial destroy() function
 - make sure we check impl and impl->destroy before calling
 - always call free if not implemented
2017-08-14 16:22:31 +02:00
Dominique Martinet ba20d5b3ca Refactor out wlr_touch_state 2017-08-14 16:22:31 +02:00
Dominique Martinet bd67849c03 Refactor out wlr_tablet_tool_state 2017-08-14 16:22:31 +02:00
Dominique Martinet a289940bff Refactor out wlr_tablet_pad_state 2017-08-14 16:22:31 +02:00
Dominique Martinet 53e7bebd23 Refactor out wlr_pointer_state 2017-08-14 16:22:31 +02:00
Dominique Martinet 0a3246ad97 Refactor out wlr_keyboard_state 2017-08-14 16:22:31 +02:00
Dominique Martinet e6ad67911b Refactor out wlr_input_device_state 2017-08-14 16:22:31 +02:00
Dominique Martinet db77530a35 Fix output destory: impl->destroy must be called last + obvious double-free 2017-08-14 15:05:45 +02:00
Drew DeVault 2facf1df65 Fix software cursors 2017-08-14 08:43:17 -04:00
Drew DeVault 0de5eed048 Fix double free on wlr_outputs 2017-08-14 08:37:44 -04:00
Drew DeVault 41e735242d Remove wlr_output_state, update backends 2017-08-13 11:38:03 -04:00
Drew DeVault d4b4bfb8bc Fix #64 2017-08-13 08:26:32 -04:00
Dominique Martinet 0354aaeff2 Complete a few destroy functions
This adds missing free calls for:
 - drm outputs
 - libinput backend in general
 - final udev free
 - output mode state
2017-08-11 19:17:03 +02:00
Drew DeVault 62d8b252c0 Refactor meson and move xdg-shell into wlroots 2017-08-11 09:37:09 -04:00
Drew DeVault 6569c2b626 Merge pull request #53 from nyorain/drm_buffer
Implement drm (egl) buffer attaching
2017-08-10 22:20:21 -04:00
Drew DeVault c24351681f Refactor EGL handling 2017-08-10 22:15:37 -04:00
Scott Anderson 5465621d0a Update rotation matrix correctly. Fixes #60. 2017-08-11 09:29:28 +12:00
Drew DeVault 7095274a9e Merge branch 'master' into drm_buffer 2017-08-10 13:19:39 -04:00
Tony Crisci 73adb49f15 release buffer on surface flush when no damage 2017-08-10 11:12:33 -04:00
Drew DeVault 888986b038 Remove excess logging 2017-08-10 08:36:45 -04:00
Drew DeVault 7da43ff8b0 Implement wlr_surface_flush_damage 2017-08-10 08:26:16 -04:00
nyorain 31d78ff497 Fix wlr_surface destruction bug 2017-08-10 12:42:35 +02:00
Tony Crisci 14654ecb77 implement compositor create region
Complete the implementation of wlr_region_create and put it in the compositor.
2017-08-10 05:59:43 -04:00
nyorain 67369173aa Implement drm (egl) buffer attaching 2017-08-10 10:59:58 +02:00
Drew DeVault 750d0ad458 Flesh out wlr_surface state lifecycle a bit
Sprinked some TODOs around for future work
2017-08-09 23:34:50 -04:00
Drew DeVault 4de930542f Implement partial texture uploads 2017-08-09 22:17:40 -04:00
Drew DeVault 4dfc6460f3 Style fixes 2017-08-09 17:52:02 -04:00
Tony Crisci 8306f46dfb implement surface frame
The surface frame callback lets a window know when it is a good time to show the
next frame if it is animating. In particular, this callback is used by
weston-simple-shm to throttle drawing.
2017-08-09 17:31:38 -04:00
Tony Crisci 87fe13a9fa release shm buffer after uploading 2017-08-09 17:31:38 -04:00
nyorain fb58307a50 Fix surface destruction 2017-08-09 17:27:12 +02:00
nyorain cf9ee6ce3f Move wlr_surface into wlr 2017-08-09 17:27:12 +02:00
nyorain 1bea754521 Implement wlr_region using pixman 2017-08-09 17:05:55 +02:00
nyorain e167f41fde Rename wlr_surface -> wlr_texture; attach -> upload 2017-08-08 18:25:16 +02:00
Scott Anderson afd058b754 Fix software cursor. Fixes #45 2017-08-08 20:22:26 +12:00
Scott Anderson 1db97a9af9 Updated DRM cursor rendering 2017-08-06 21:38:40 +12:00
Scott Anderson aedfa27d3a Clean up resources when plane is reassigned 2017-08-06 15:54:38 +12:00
nyorain fdab81e1c9 Use meson build system 2017-08-05 22:34:24 +02:00
Tony Crisci a43016b8e2 bugfix: fix cursor software rendering fallback
wlr_surface_attach_pixels() expects a wl_shm_format but a GL format was
given. This caused a bug where software rendering of the cursor would
fail when no pixel format can be found.
2017-07-24 16:34:40 -04:00
Drew DeVault b08aa9fd35 Revert "Merge pull request #27 from ascent12/meson"
This reverts commit 85805da021, reversing
changes made to 8189c64d7f.
2017-07-11 22:16:56 -04:00