9af0c5338f 
								
							 
						 
						
							
							
								
								Standardize the wlr_box input paramaters  
							
							... 
							
							
							
							Fixes  #1094  
						
							2018-12-21 13:56:10 -05:00  
				
					
						
							
							
								 
						
							
								d592dcdedd 
								
							 
						 
						
							
							
								
								render/gles2: check for GL_OES_EGL_image_external  
							
							
							
						 
						
							2018-11-04 09:00:55 +01:00  
				
					
						
							
							
								 
						
							
								62d646f2b8 
								
							 
						 
						
							
							
								
								render/gles2: remove assumptions about supported formats  
							
							... 
							
							
							
							We were assuming GL_BGRA_EXT was always supported.
We now check that it's supported for rendering. We fail if it isn't because
this format is specified as "always supported" by the Wayland protocol.
We also check if it's supported for reading pixels. A new preferred_read_format
function returns the preferred format that can be used to read pixels. This is
used by the screencopy protocol. 
							
						 
						
							2018-11-04 09:00:51 +01:00  
				
					
						
							
							
								 
						
							
								cb03a41a3b 
								
							 
						 
						
							
							
								
								Use enum wl_shm_format for gles2 texture formats  
							
							... 
							
							
							
							Also rephrase the write_pixels comment. 
							
						 
						
							2018-10-16 09:35:28 +02:00  
				
					
						
							
							
								 
						
							
								cd28637187 
								
							 
						 
						
							
							
								
								Remove fmt parameter from wlr_texture_write_pixels  
							
							... 
							
							
							
							It's not allowed to change the format of a texture so remove
the confusing parameter. 
							
						 
						
							2018-10-15 23:56:56 +02:00  
				
					
						
							
							
								 
						
							
								ad406db21c 
								
							 
						 
						
							
							
								
								gles2: change context when it is not current  
							
							... 
							
							
							
							Texture functions, that create and manipulate textures should switch
the current context if necessary.
thanks to: @emersion
Fixes  #934  
							
						 
						
							2018-08-03 07:43:22 +02:00  
				
					
						
							
							
								 
						
							
								b902c2bd7c 
								
							 
						 
						
							
							
								
								Revert "Move side-effect out of assert statement"  
							
							... 
							
							
							
							This reverts commit a0afedcd8f 
							
						 
						
							2018-07-13 15:46:54 -04:00  
				
					
						
							
							
								 
						
							
								a0afedcd8f 
								
							 
						 
						
							
							
								
								Move side-effect out of assert statement  
							
							
							
						 
						
							2018-07-13 13:54:09 -04:00  
				
					
						
							
							
								 
						
							
								c4915d1492 
								
							 
						 
						
							
							
								
								render: add wlr_texture_is_opaque  
							
							
							
						 
						
							2018-07-12 23:35:33 +01:00  
				
					
						
							
							
								 
						
							
								7cbef15206 
								
							 
						 
						
							
							
								
								util: add wlr_ prefix to log symbols  
							
							
							
						 
						
							2018-07-09 22:49:54 +01:00  
				
					
						
							
							
								 
						
							
								cc9b198f9e 
								
							 
						 
						
							
							
								
								render/gles2: ditch extra parens  
							
							
							
						 
						
							2018-06-30 23:19:02 +01:00  
				
					
						
							
							
								 
						
							
								bf7560b7cd 
								
							 
						 
						
							
							
								
								screencopy: add capture_output_region support  
							
							
							
						 
						
							2018-06-30 22:18:04 +01:00  
				
					
						
							
							
								 
						
							
								2b9cbaddf3 
								
							 
						 
						
							
							
								
								screencopy: add support for frame flags  
							
							
							
						 
						
							2018-06-30 22:18:03 +01:00  
				
					
						
							
							
								 
						
							
								57548b557a 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screencontent  
							
							
							
						 
						
							2018-06-17 14:49:18 +01:00  
				
					
						
							
							
								 
						
							
								d643361c48 
								
							 
						 
						
							
							
								
								Merge pull request  #1047  from NotKit/gles2fix  
							
							... 
							
							
							
							Fix GLES2 renderer to use glGetUniformLocations locations 
							
						 
						
							2018-06-13 15:37:16 +01:00  
				
					
						
							
							
								 
						
							
								6f29db1044 
								
							 
						 
						
							
							
								
								gles2 renderer: introduce struct wlr_gles2_tex_shader  
							
							
							
						 
						
							2018-06-13 13:43:01 +03:00  
				
					
						
							
							
								 
						
							
								f1a62a3200 
								
							 
						 
						
							
							
								
								Rename egl.exts to match the extension names  
							
							
							
						 
						
							2018-06-09 19:11:51 +02:00  
				
					
						
							
							
								 
						
							
								457bfcab19 
								
							 
						 
						
							
							
								
								render/egl: only request high priority context on DRM  
							
							
							
						 
						
							2018-06-08 00:17:45 +01:00  
				
					
						
							
							
								 
						
							
								de91c55ea9 
								
							 
						 
						
							
							
								
								Fix GLES2 renderer to use glGetUniformLocations locations  
							
							... 
							
							
							
							This is needed as uniform locations are driver implementation-specific. 
							
						 
						
							2018-06-07 18:06:31 +03:00  
				
					
						
							
							
								 
						
							
								6b7a55aa3d 
								
							 
						 
						
							
							
								
								Merge pull request  #1020  from emersion/remove-check-dmabuf  
							
							... 
							
							
							
							render: remove wlr_renderer_check_import_dmabuf 
							
						 
						
							2018-05-31 21:49:57 +01:00  
				
					
						
							
							
								 
						
							
								21928cbe61 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screencontent  
							
							
							
						 
						
							2018-05-31 12:33:27 +01:00  
				
					
						
							
							
								 
						
							
								d1cf9acbd5 
								
							 
						 
						
							
							
								
								cleanup: Use void for zero-parameter functions  
							
							... 
							
							
							
							Signed-off-by: Genki Sky <sky@genki.is> 
							
						 
						
							2018-05-30 20:19:16 -04:00  
				
					
						
							
							
								 
						
							
								135721118a 
								
							 
						 
						
							
							
								
								render: remove wlr_renderer_check_import_dmabuf  
							
							... 
							
							
							
							It's possible to implement it outside the renderer, by creating a
texture and destroying it right away. This reduces the API surface
of the renderer. 
							
						 
						
							2018-05-30 17:08:15 +01:00  
				
					
						
							
							
								 
						
							
								28020ff577 
								
							 
						 
						
							
							
								
								Only allow one modifier per DMA-BUF, split attributes struct in render/  
							
							
							
						 
						
							2018-05-30 09:29:12 +01:00  
				
					
						
							
							
								 
						
							
								5ba1a9af56 
								
							 
						 
						
							
							
								
								render: add wlr_texture_to_dmabuf  
							
							
							
						 
						
							2018-05-29 18:47:17 +01:00  
				
					
						
							
							
								 
						
							
								41130fe54b 
								
							 
						 
						
							
							
								
								render: bind wl_drm in renderer  
							
							
							
						 
						
							2018-05-21 19:07:08 +01:00  
				
					
						
							
							
								 
						
							
								47ffd0e184 
								
							 
						 
						
							
							
								
								gles2: pre-multiply alpha and fix blending function  
							
							
							
						 
						
							2018-05-18 20:34:36 +03:00  
				
					
						
							
							
								 
						
							
								35e83800d4 
								
							 
						 
						
							
							
								
								Fix alpha for src_rgba and src_rgbx  
							
							
							
						 
						
							2018-05-15 22:29:36 -04:00  
				
					
						
							
							
								 
						
							
								71ca45e2c0 
								
							 
						 
						
							
							
								
								Make sure we don't use others' prefixes  
							
							
							
						 
						
							2018-04-25 23:24:58 +01:00  
				
					
						
							
							
								 
						
							
								018b82c01e 
								
							 
						 
						
							
							
								
								render/egl: allow passing NULL to surface and image destructors  
							
							
							
						 
						
							2018-04-25 08:28:48 +01:00  
				
					
						
							
							
								 
						
							
								1b802d9251 
								
							 
						 
						
							
							
								
								Make wlr_renderer_scissor take normal coords instead of upside-down ones  
							
							
							
						 
						
							2018-04-12 19:38:33 -04:00  
				
					
						
							
							
								 
						
							
								d2ebbd103c 
								
							 
						 
						
							
							
								
								backend: remove wlr_backend_get_egl  
							
							
							
						 
						
							2018-04-08 11:00:56 -04:00  
				
					
						
							
							
								 
						
							
								f3f61bed3e 
								
							 
						 
						
							
							
								
								Untie wlr_gles2_renderer and wlr_gles2_texture  
							
							
							
						 
						
							2018-04-01 16:07:50 -04:00  
				
					
						
							
							
								 
						
							
								a7bb48b404 
								
							 
						 
						
							
							
								
								render/egl: add wlr_egl_create_image_from_wl_drm  
							
							... 
							
							
							
							This allows external renderers and potential future GL-based
renderers to re-use this function. 
							
						 
						
							2018-03-31 23:20:00 -04:00  
				
					
						
							
							
								 
						
							
								33a2eb4b77 
								
							 
						 
						
							
							
								
								Untie wlr_backend from wlr_renderer  
							
							
							
						 
						
							2018-03-31 18:49:43 -04:00  
				
					
						
							
							
								 
						
							
								23d357e371 
								
							 
						 
						
							
							
								
								Downgrade gles2 messages to L_DEBUG  
							
							... 
							
							
							
							L_INFO is for stuff that's useful to the user 
							
						 
						
							2018-03-31 00:27:30 -04:00  
				
					
						
							
							
								 
						
							
								c9ed6fed59 
								
							 
						 
						
							
							
								
								Fix build error with -O2  
							
							... 
							
							
							
							../render/gles2/renderer.c: In function ‘gles2_render_texture_with_matrix’:
../render/gles2/renderer.c:140:2: error: ‘target’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glBindTexture(target, tex_id);
  ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../render/gles2/renderer.c:145:2: error: ‘prog’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
  glUseProgram(prog); 
							
						 
						
							2018-03-31 01:05:33 +03:00  
				
					
						
							
							
								 
						
							
								330ee08126 
								
							 
						 
						
							
							
								
								Merge pull request  #744  from emersion/texture-redesign  
							
							... 
							
							
							
							Redesign wlr_texture 
							
						 
						
							2018-03-28 00:14:57 -04:00  
				
					
						
							
							
								 
						
							
								c42fd1018b 
								
							 
						 
						
							
							
								
								render: remove GL calls from wlr_egl  
							
							
							
						 
						
							2018-03-27 17:02:48 -04:00  
				
					
						
							
							
								 
						
							
								adf4fb08dd 
								
							 
						 
						
							
							
								
								Merge branch 'master' into texture-redesign  
							
							
							
						 
						
							2018-03-26 19:13:13 -04:00  
				
					
						
							
							
								 
						
							
								793c3b3047 
								
							 
						 
						
							
							
								
								render: add simple functions to render rectangles and ellipses  
							
							
							
						 
						
							2018-03-26 12:41:51 -04:00  
				
					
						
							
							
								 
						
							
								c63d94483b 
								
							 
						 
						
							
							
								
								Redesign wlr_texture  
							
							... 
							
							
							
							- Textures are now immutable (apart from those created from raw
  pixels), no more invalid textures
- Move all wl_drm stuff in wlr_renderer
- Most of wlr_texture fields are now private
- Remove some duplicated DMA-BUF code in the DRM backend
- Add more assertions
- Stride is now always given as bytes rather than pixels
- Drop wl_shm functions
Fun fact: this patch has been written 10,000 meters up in the air. 
							
						 
						
							2018-03-24 23:48:32 -04:00  
				
					
						
							
							
								 
						
							
								b1852096c5 
								
							 
						 
						
							
							
								
								linux-dmabuf: Support multi plane formats like NV12  
							
							
							
						 
						
							2018-03-23 09:03:31 +01:00  
				
					
						
							
							
								 
						
							
								a854c2f246 
								
							 
						 
						
							
							
								
								Merge branch 'master' into gles2-renderer-redesign  
							
							
							
						 
						
							2018-03-23 00:55:55 +01:00  
				
					
						
							
							
								 
						
							
								b1f93bc5cc 
								
							 
						 
						
							
							
								
								render/egl: use EGL_KHR_debug  
							
							
							
						 
						
							2018-03-21 10:42:43 +01:00  
				
					
						
							
							
								 
						
							
								8207f0f081 
								
							 
						 
						
							
							
								
								render/gles2: use gles2_pixel_format::has_alpha for shader selection  
							
							
							
						 
						
							2018-03-21 08:53:36 +01:00  
				
					
						
							
							
								 
						
							
								cc5ef1d2ff 
								
							 
						 
						
							
							
								
								render/gles2: move list of supported WL formats to pixel_format.c  
							
							
							
						 
						
							2018-03-21 08:50:59 +01:00  
				
					
						
							
							
								 
						
							
								3581573bdc 
								
							 
						 
						
							
							
								
								render/gles2: make wlr_renderer_begin take viewport size  
							
							... 
							
							
							
							This allows raw GL calls outside wlr_renderer to be removed. 
							
						 
						
							2018-03-21 07:37:09 +01:00  
				
					
						
							
							
								 
						
							
								95e86e675a 
								
							 
						 
						
							
							
								
								render/gles2: remove global state, use OpenGL debug extension  
							
							
							
						 
						
							2018-03-20 19:14:33 +01:00  
				
					
						
							
							
								 
						
							
								2d01663b25 
								
							 
						 
						
							
							
								
								gles2: Honor alpha in fragment_src_external  
							
							... 
							
							
							
							By using the same vertex shader and adding alpha to the fragment shader
for external textures we can:
  - use alpha blending
  - have wlr_gles2_render_texture_with_matrix work with
    the GL_TEXTURE_EXTERNAL_OES. So far this failed
    since we passed in alpha which was unknown by fragment_src_external 
							
						 
						
							2018-03-20 14:30:30 +01:00